 | | Re: signals / legOS internals
|
|
(...) I should add that since many things are vectored in this version of Librcx, overriding functionality is easy for the advanced user to do. For example: extern void (*__event_vector)(void); void my_setup_func() { // ... __event_vector = (...) (27 years ago, 24-Jun-99, to lugnet.robotics.rcx.legos)
|
| |
 | | Landing Gear Help
|
|
Hear is the situation. I am roughly 3/4 of the way through building a rather large space cruiser and I need some landing gear to support it. I have a couple of retractable designs, but they won't work in the space I have alotted. The gear must (...) (27 years ago, 24-Jun-99, to lugnet.build)
|
| |
 | | Re: Knights Helmets Wanted
|
|
(...) I have several of these batwing helmets you mentioned. I don't care for them either. I bought quite a few of the Fright Force #6031 for the bullet head soldier with the battle axe. If you are interested in the third soldier, the one pictured (...) (27 years ago, 24-Jun-99, to lugnet.market.buy-sell-trade)
|
| |
 | | Re: signals / legOS internals
|
|
(...) I think you're missing the point. Now correct me if I'm wrong, Lou -- I believe the intent of the signal mechanism is to allow a way to specify a function to run when a system event occurs: e.g. a message arrives across the IR port. It is (...) (27 years ago, 24-Jun-99, to lugnet.robotics.rcx.legos)
|
| |
 | | Re: Odd result from L3P
|
|
(...) try color 487 in ldraw john (27 years ago, 24-Jun-99, to lugnet.cad)
|