 | | Re: More newbie questions
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(...) MLCad isn't the only thing that one could associate with .cgi, unfortunately. That's why. (.Dat either..., like I said before, we can't change it but it was a bad choice....) I don't know if this is a change in LUGNET, or a change because I (...) (26 years ago, 17-Aug-00, to lugnet.cad)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) out what piece you used at the base... Please share! -Shiri (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) I'm also wondering about this'n...and I'm glad someone finally found a good use for all those extra red wands! Sweet horse and emblem, btw! -Chris (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: The Grim Reaper
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(...) Not quite like that, I don't think so... but Richard M has a really nice one up on his site, here: (URL) Tell me what ya think! I might post my headless horseman later if I can (...) Cool! Please do! -Shiri (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: Snapshots in MLCad
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(...) Since MLCad now implements the ability to rotate the oblique view to whatever viewing angle you want, how about a command that just takes the current oblique view and gives you an absolute rotation step to that rotation and origin value, (...) (26 years ago, 17-Aug-00, to lugnet.cad.mlcad)
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