 | | Re: Fire when Ready.
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(...) I'm the one who started the move towards having LBow stats in BrikWars. When I was discussing them with Mike, I was only comparing with other bows. As I understand it, the big advantages a musket has are portability (a LBow is easily 6' long) (...) (26 years ago, 17-Aug-00, to lugnet.fun)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) *thoughts begin to percolate through Matt's head about an undead artmy.....* Keep up the good work! Matt (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) *thoughts begin to percolate through Matt's head about an undead artmy.....* Keep up the good work! Matt (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) *thoughts begin to percolate through Matt's head about an undead artmy.....* Keep up the good work! Matt (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: [part] Updated S\973S01.DAT
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(...) For the sake of keeping the basic part free of marks, how about putting the neck mark in a bitmap subfile, like how the torso patterns are done? Cheers, - jsproat (26 years ago, 17-Aug-00, to lugnet.cad.dat.parts)
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 | | Re: More newbie questions
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(...) MLCad isn't the only thing that one could associate with .cgi, unfortunately. That's why. (.Dat either..., like I said before, we can't change it but it was a bad choice....) I don't know if this is a change in LUGNET, or a change because I (...) (26 years ago, 17-Aug-00, to lugnet.cad)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) out what piece you used at the base... Please share! -Shiri (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: Lego Skeleton Warrior on Warhorse
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(...) I'm also wondering about this'n...and I'm glad someone finally found a good use for all those extra red wands! Sweet horse and emblem, btw! -Chris (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: The Grim Reaper
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(...) Not quite like that, I don't think so... but Richard M has a really nice one up on his site, here: (URL) Tell me what ya think! I might post my headless horseman later if I can (...) Cool! Please do! -Shiri (26 years ago, 17-Aug-00, to lugnet.castle)
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 | | Re: Snapshots in MLCad
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(...) Since MLCad now implements the ability to rotate the oblique view to whatever viewing angle you want, how about a command that just takes the current oblique view and gives you an absolute rotation step to that rotation and origin value, (...) (26 years ago, 17-Aug-00, to lugnet.cad.mlcad)
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