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  Re: Comments on parts up for vote- Pt 2
 
(...) Thanks, I'll look into this. I also noticed one flaw myself. The cross axle hole does not have a bottom; you can see the internals of the part when looking down the axle hole. Adding a 1/2 disc at the end of the cross axle hole should fix (...) (26 years ago, 12-Apr-00, to lugnet.cad.dev)
 
  Re: L3Lab is so awesome!
 
(...) I can only agree. Great program! There's one feature I miss, though. I would like to see where the origin is. Perhaps inserting a cross-hair at the origin would be helpful? This cross-hair should not be visible per default, only when the users (...) (26 years ago, 12-Apr-00, to lugnet.cad)
 
  Re: CO BrikWars get together
 
(...) It took a big order from Auczilla and a bunch of post-christmas sale shopping to get that many. And I didn't even do anything particularly interesting with them, I just wanted a bunch of skeletons :) (...) Muahahahahahah! I'm not sure about (...) (26 years ago, 12-Apr-00, to lugnet.loc.us.oh)
 
  Gdb & LegOS. Progress made & help wanted
 
Hi All: I've been trying to get gdb going with legOS for some time now. I've made some progress, but for various reasons, I'm now stuck. I thought I'd post this plea for help. Check this page: (URL) then email me or post a reply with your ideas. (...) (26 years ago, 12-Apr-00, to lugnet.robotics.rcx.legos)
 
  Re: L3Lab is so awesome!
 
(...) Sorry, I just found out that this feature is indeed available in the View->Show axes meny item. Sorry to bother you all. Fredrik (26 years ago, 12-Apr-00, to lugnet.cad)

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