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  Re: Lego Space Animation from the early 80's
 
(...) Tobias, Thanks for your kind words. As it turns out, I worked at Digital Domain (visual effects house that worked on "Titanic") on a Lego computer game for several months... Marc (26 years ago, 30-Jan-00, to lugnet.space)
 
  Re: The Lego Group
 
I could be wrong on this one but let me try... I think that the US organization is The Lego Group while the worldwide is The Lego Company. I think I came to this conclusion after seeing different company sites... I could be wrong though...??? Dave (...) (26 years ago, 30-Jan-00, to lugnet.starwars)
 
  Re: web site with Lego animation
 
(...) You're welcome! I'm working late nights to get the next short done -- all in CG. This one's about a "mad" minifig scientist... (26 years ago, 30-Jan-00, to lugnet.general)
 
  Re: NEW Mindstorms set shown (with picture!)
 
(...) Thanks for the info. I am not too familiar with Technics. I guess I was hoping a Micro Scout was a pilot/driver for the AT-AT. Oh well... (26 years ago, 30-Jan-00, to lugnet.starwars, lugnet.robotics)
 
  LEGO Clearance in Dallas and my journey back to Raleigh,NC (part 2)
 
I finally arrived in Charlotte, as did my two boxes of LEGO (thank you American Airlines), about an hour late and began my journey back to Raleigh. I would have loved to stop at every Target and Wal-Mart between Charlotte and Raleigh (and there are (...) (26 years ago, 30-Jan-00, to lugnet.market.shopping)
 
  LEGO Clearance in Dallas and my journey back to Raleigh,NC (part 1)
 
I wrote this on the plane home yesterday, just getting caught up and back online this evening. -- This week I had to go to Dallas for a series of meetings. Since bad weather was forcasted for Raleigh (NC) on Monday evening I headed out earlier than (...) (26 years ago, 30-Jan-00, to lugnet.market.shopping)
 
  Re: Question(s) for the FAQ/me. [CW]
 
(...) (URL) then this fun shot: (URL) the awesome demons around him (with Maul's face). Very effective, and you won't see a smiley on them. Well done Franklin;) -- pn (26 years ago, 30-Jan-00, to lugnet.castle)
 
  Re: Character Subcategories
 
(...) encounters - (...) up (...) if (...) Yep - endless possibilities! That's the best part! (...) I guess whenever we have a considerable amount of creations. Oh, and when the website is ready. (i.e. maps are done, character pages are ready, story (...) (26 years ago, 30-Jan-00, to lugnet.castle)
 
  Re: Question(s) for the FAQ/me. [CW]
 
(...) Well, don't worry bout it. Felix is sorta drifting away from my current storyline, and won't appear for a long time, at least until I start my second castle (like I said - a looong time ;-) He was the first character I thought of after a major (...) (26 years ago, 30-Jan-00, to lugnet.castle)
 
  Re: HELP - LegOS for Windows
 
Try changing the references to the include files from relative to absolute, e.g.: #include c:/legos/makefile.common #include c:/legos/makefile.user David, are you running Windows NT, also? If this is a Windows NT specific problem, once we have it (...) (26 years ago, 30-Jan-00, to lugnet.robotics.rcx.legos)

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