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| In lugnet.technic, Mark Bellis wrote:
> Here's a pic of the 360 degree roll, the first roller-coaster function that goes
> beyond the capabilities of the old monorail:
> http://www.brickshelf.com/gallery/mbellis/Technic/Power-Functions/Roller-Coaster/360-roll/0_roller_coaster_360_seq6_qtr.jpg
>
> This is the whole rolling track:
> http://www.brickshelf.com/gallery/mbellis/Technic/Power-Functions/Roller-Coaster/360-roll/roller_coaster_360_top_whole.jpg
>
> Gallery when moderated: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=237940
>
> BTW if the whole gallery isn't available for a while, try replacing
> "seq6_qtr.jpg" with "seqX_top.jpg" where X is a number from 1 to 8 to see a few
> more shots of the roll sequence.
>
> I might make the roll a little less severe (it's currently as tight as the
> tracks will allow) and also modify the vehicle, to improve gravity-defying
> performance. It might also be good to combine a roll with a curve - some of the
> endless possibilities!
>
> I'll make a note to take some "how it's built" pictures, especially once all the
> ones I've posted already are visible.
This is very cool stuff, Mark! As a bit of a Lego roller coaster guru
(http://www.auctionbrick.com/mchiles/rollercoaster/), I am impressed and am
looking forward to someone developing this to its full potential - it looks like
some very cool new things can now be modeled!
-Matt :)
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| In lugnet.technic, Matthew J. Chiles wrote:
> In lugnet.technic, Mark Bellis wrote:
>
> > Here's a pic of the 360 degree roll, the first roller-coaster function that goes
> > beyond the capabilities of the old monorail:
> > http://www.brickshelf.com/gallery/mbellis/Technic/Power-Functions/Roller-Coaster/360-roll/0_roller_coaster_360_seq6_qtr.jpg
> >
> > This is the whole rolling track:
> > http://www.brickshelf.com/gallery/mbellis/Technic/Power-Functions/Roller-Coaster/360-roll/roller_coaster_360_top_whole.jpg
> >
> > Gallery when moderated: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=237940
> >
> > BTW if the whole gallery isn't available for a while, try replacing
> > "seq6_qtr.jpg" with "seqX_top.jpg" where X is a number from 1 to 8 to see a few
> > more shots of the roll sequence.
> >
> > I might make the roll a little less severe (it's currently as tight as the
> > tracks will allow) and also modify the vehicle, to improve gravity-defying
> > performance. It might also be good to combine a roll with a curve - some of the
> > endless possibilities!
> >
> > I'll make a note to take some "how it's built" pictures, especially once all the
> > ones I've posted already are visible.
>
> This is very cool stuff, Mark! As a bit of a Lego roller coaster guru
> (http://www.auctionbrick.com/mchiles/rollercoaster/), I am impressed and am
> looking forward to someone developing this to its full potential - it looks like
> some very cool new things can now be modeled!
>
> -Matt :)
Thanks Matt :-)
Here are a couple of videos of the roller coaster, my first ones:
Flat circuit: http://www.youtube.com/watch?v=dGEURKbE_gc
360 degree roll: http://www.youtube.com/watch?v=__7wu3KUM7c
Not too bad I hope, considering it's not a movie camera. I had to use a
floodlight as my earlier attempt came out too dark.
More MOC videos on my YouTube channel:
http://www.youtube.com/profile?user=mbellisbrickmocs
Mark
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