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I'm willing to forgive the "noises in space" just because it makes the TV
shows/Movies more exciting.
~M
In lugnet.space, Matthew Moulton writes:
> > In lugnet.space, Mark Sandlin writes:
> >
> > Egad! That means whenever your ship gets shot in the rear, half the
> > bridge blows up and shields drop to 28%.
> >
> > I suppose the Star Trek universe never heard of redundancy or fuse
> > boxes.
> >
> > ~Mark
>
> ROTFL...there ya go, my ships all come equipped with multiple fuse boxes. :)
> Doesn't it seem odd though that in Star Trek things blow up and make all sorts
> of cool noises...I mean, I though space was a vacuum.
>
> -Matthew
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Mark Sandlin wrote:
> In lugnet.space, Matthew Moulton writes:
> > Doesn't it seem odd though that in Star Trek things blow up and make
> > all sorts of cool noises...I mean, I though space was a vacuum.
> I'm willing to forgive the "noises in space" just because it makes the TV
> shows/Movies more exciting.
Yah, that and the fact that space *isn't* a vacuum. There is an extremely
small amount of gas and dust per cubic meter in yer average space. This
amount increases near stars and plantery bodies, which are constantly ejecting
gases and dust. And then the amount really increases near an exploding
spaceship, for hopefully obvious reasons. And if enough of these chunks of
debris hits the hull of *your* ship, you'll definitely hear something.
Too bad for Star Trek, though -- the matter from the explosion has to reach
your ship before you hear it. Depending upon your distance from the
explosion, the "sound" could actually be delayed for weeks. :-P
Cheers,
- jsproat
--
Jeremy H. Sproat <jsproat@io.com> ~~~ http://www.io.com/~jsproat/
You need me to use the puppets to explain this, don't you?
- Dr. Schlock
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