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Subject: 
Re: Another space render...
Newsgroups: 
lugnet.cad.ray, lugnet.publish, lugnet.space, lugnet.build
Date: 
Fri, 14 Apr 2000 03:05:11 GMT
Viewed: 
36 times
  
"Mark Sandlin" <sandlin@nwlink.com> writes:
Do you have Photoshop? You can place a lens flare anywhere and also
adjust the brightness. If you don't, you could email me a pic and I
could drop one on it for you.

I have Photoshop on a CD that I lost :/
I used Corel PhotoPaint, which has all the same features as Photoshop, to
play with the lens flare (not only can I choose the brightness, I can
also choose the lens type!)[1].  Right now I'm rendering the model using
as many LGEO parts as possible.[2]  I'll see how a lens flare looks
somewhere other than the canopy later...
--Bram

1) Hey, at least lens flare is a little more useful than page curl :P

2) I created an include file which hacks all the available LGEO parts
into an L3P file.  If there's any interest, I'll post a copy somewhere.
I tried to get the pattern on slopes to show up, too, but POV didn't seem
to want to add the color of the part later, it just left the slopes
black.  So, the slopes are smooth, as in L3P...


Bram Lambrecht           / o   o \           BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



Message has 1 Reply:
  Re: Another space render...
 
Bram Lambrecht <braml@juno.com> wrote in message news:20000413.215143...uno.com... (...) There's interest here. Can you explain more about what you did and how to use it in an L3P'd file? -John Van (24 years ago, 14-Apr-00, to lugnet.cad.ray, lugnet.publish, lugnet.space, lugnet.build)

Message is in Reply To:
  Re: Another space render...
 
(...) Do you have Photoshop? You can place a lens flare anywhere and also adjust the brightness. If you don't, you could email me a pic and I could drop one on it for you. ~Mark (24 years ago, 14-Apr-00, to lugnet.cad.ray, lugnet.publish, lugnet.space, lugnet.build)

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