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 Pirates / 1345
Subject: 
Bayonet - possible solution
Newsgroups: 
lugnet.pirates, lugnet.gaming
Date: 
Tue, 3 Oct 2000 18:52:48 GMT
Reply-To: 
s.a.campbell@larc.nasa!saynotospam!.gov
Viewed: 
1666 times
  
I may have a solution for the bayonet dilemma. I took a 1x1 plate with
top clip and attached it to a musket. Then took a cutlass and shaved
just a smidge off the side of the guard so that it would wedge into the
hole under the 1x1. And I mean a smidge. You can hardly tell that I did
any cutting.

It's not the most sturdy of solutions but it works. And it's not overly
clunky.

See:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1506

SteveC
http://www.widomaker.com/~litehous/Pirate/index.html


Subject: 
Re: Bayonet - possible solution
Newsgroups: 
lugnet.pirates, lugnet.gaming
Date: 
Fri, 6 Oct 2000 01:40:06 GMT
Viewed: 
860 times
  
In lugnet.pirates, Stephen A. Campbell writes:
I may have a solution for the bayonet dilemma. I took a 1x1 plate with
top clip and attached it to a musket. Then took a cutlass and shaved
just a smidge off the side of the guard so that it would wedge into the
hole under the 1x1. And I mean a smidge. You can hardly tell that I did
any cutting.

It's not the most sturdy of solutions but it works. And it's not overly
clunky.

See:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1506

Very good!  No cutting muskets, and I have heaps more clips than adventurer's
cameras.  Have to try this out tonight - Thanks!

Richard

Still baldly going....
http://www.hinet.net.au/~rparsons/port/welcome.htm


Subject: 
Re: Bayonet - possible solution
Newsgroups: 
lugnet.pirates, lugnet.gaming
Date: 
Fri, 6 Oct 2000 01:50:39 GMT
Viewed: 
1670 times
  
In lugnet.pirates, Stephen A. Campbell writes:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=1506

Hey, that's awesome, Steve! Looks pretty realistic.

If I had known about this about 5 months ago, I could have used it for my WWI
project... but... oh well ;-)

-Shiri


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