To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.people.teensOpen lugnet.people.teens in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 People / Teens / 75
74  |  76
Subject: 
BrickSpace Homeworld Mod - Call For Texturing Help
Newsgroups: 
lugnet.space, lugnet.games, lugnet.gaming, lugnet.people.teens
Followup-To: 
lugnet.space
Date: 
Thu, 5 May 2005 05:17:15 GMT
Viewed: 
116 times
  
The BrickSpace mod needs you! I am looking for people who have experience with Photoshop or the like, the 3D program Blender, and can work well on their own. I’m quite willing to do all of this by myself, but it will go faster and the quality will be better I believe if there are multiple people working on this. I can provide a walkthrough of the methods I’m using if I get any replies. I offer this warning though - I can and will be demanding in the quality of work, and texturing models like this is new territory for Homeworld mods. I’m learning as I progress through this. However, texture people do not need to know how to mod Homeworld, that is something I will do. I can’t offer any compensation, apart from being a part of what I hope to be a game the entire community will play. All work would of course be so noted in the release readme.

An example of the mod:

http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg

-Stefan-



Message has 1 Reply:
  Re: BrickSpace Homeworld Mod - Call For Texturing Help
 
(...) Homeworld or Homeworld 2? I might be able to assist... although It'd seem to me if you can use blender to do it, why not make your models and use an ldraw importer and go from there? (plus it'd give you bricky bits for ship breakups). (19 years ago, 26-May-05, to lugnet.space, FTX)

3 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR