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The BrickSpace mod needs you! I am looking for people who have experience with
Photoshop or the like, the 3D program Blender, and can work well on their own.
Im quite willing to do all of this by myself, but it will go faster and the
quality will be better I believe if there are multiple people working on this.
I can provide a walkthrough of the methods Im using if I get any replies. I
offer this warning though - I can and will be demanding in the quality of work,
and texturing models like this is new territory for Homeworld mods. Im
learning as I progress through this. However, texture people do not need to
know how to mod Homeworld, that is something I will do. I cant offer any
compensation, apart from being a part of what I hope to be a game the entire
community will play. All work would of course be so noted in the release
readme.
An example of the mod:
http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg
-Stefan-
| | | | | | | | | | | | | In lugnet.space, Stefan Garcia wrote:
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The BrickSpace mod needs you! I am looking for people who have experience
with Photoshop or the like, the 3D program Blender, and can work well on
their own. Im quite willing to do all of this by myself, but it will go
faster and the quality will be better I believe if there are multiple people
working on this. I can provide a walkthrough of the methods Im using if I
get any replies. I offer this warning though - I can and will be demanding
in the quality of work, and texturing models like this is new territory for
Homeworld mods. Im learning as I progress through this. However, texture
people do not need to know how to mod Homeworld, that is something I will do.
I cant offer any compensation, apart from being a part of what I hope to be
a game the entire community will play. All work would of course be so noted
in the release readme.
An example of the mod:
http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg
-Stefan-
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Homeworld or Homeworld 2? I might be able to assist... although Itd seem to me
if you can use blender to do it, why not make your models and use an ldraw
importer and go from there? (plus itd give you bricky bits for ship breakups).
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Homeworld or Homeworld 2? I might be able to assist... although Itd seem to
me if you can use blender to do it, why not make your models and use an ldraw
importer and go from there? (plus itd give you bricky bits for ship
breakups).
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The mod is for Homeworld 1. Theres some limitations with the older graphics,
but the gameplay is much better, imo. I am using Blender to texture, and I used
it to model the ships. Due to poly constraints, using an importer is not
feasible. One imported 2x4 has 700 polys; my most complex model in the game is
2,000 polys. There are plans however for making explosions spawn brick debris,
perhaps even ship specific.
-Stefan-
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