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Subject: 
BrickSpace Homeworld Mod - Call For Texturing Help
Newsgroups: 
lugnet.space, lugnet.games, lugnet.gaming, lugnet.people.teens
Followup-To: 
lugnet.space
Date: 
Thu, 5 May 2005 05:17:15 GMT
Viewed: 
16906 times
  

The BrickSpace mod needs you! I am looking for people who have experience with Photoshop or the like, the 3D program Blender, and can work well on their own. I’m quite willing to do all of this by myself, but it will go faster and the quality will be better I believe if there are multiple people working on this. I can provide a walkthrough of the methods I’m using if I get any replies. I offer this warning though - I can and will be demanding in the quality of work, and texturing models like this is new territory for Homeworld mods. I’m learning as I progress through this. However, texture people do not need to know how to mod Homeworld, that is something I will do. I can’t offer any compensation, apart from being a part of what I hope to be a game the entire community will play. All work would of course be so noted in the release readme.

An example of the mod:

http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg

-Stefan-

   
         
   
Subject: 
Re: BrickSpace Homeworld Mod - Call For Texturing Help
Newsgroups: 
lugnet.space
Date: 
Thu, 26 May 2005 19:35:59 GMT
Viewed: 
2728 times
  

In lugnet.space, Stefan Garcia wrote:
   The BrickSpace mod needs you! I am looking for people who have experience with Photoshop or the like, the 3D program Blender, and can work well on their own. I’m quite willing to do all of this by myself, but it will go faster and the quality will be better I believe if there are multiple people working on this. I can provide a walkthrough of the methods I’m using if I get any replies. I offer this warning though - I can and will be demanding in the quality of work, and texturing models like this is new territory for Homeworld mods. I’m learning as I progress through this. However, texture people do not need to know how to mod Homeworld, that is something I will do. I can’t offer any compensation, apart from being a part of what I hope to be a game the entire community will play. All work would of course be so noted in the release readme.

An example of the mod:

http://www.maj.com/gallery/sastrei/Miscellany/tut15.jpg

-Stefan-
Homeworld or Homeworld 2? I might be able to assist... although It’d seem to me if you can use blender to do it, why not make your models and use an ldraw importer and go from there? (plus it’d give you bricky bits for ship breakups).

   
         
   
Subject: 
Re: BrickSpace Homeworld Mod - Call For Texturing Help
Newsgroups: 
lugnet.space
Date: 
Thu, 26 May 2005 22:46:52 GMT
Viewed: 
3059 times
  

   Homeworld or Homeworld 2? I might be able to assist... although It’d seem to me if you can use blender to do it, why not make your models and use an ldraw importer and go from there? (plus it’d give you bricky bits for ship breakups).

The mod is for Homeworld 1. There’s some limitations with the older graphics, but the gameplay is much better, imo. I am using Blender to texture, and I used it to model the ships. Due to poly constraints, using an importer is not feasible. One imported 2x4 has 700 polys; my most complex model in the game is 2,000 polys. There are plans however for making explosions spawn brick debris, perhaps even ship specific.

-Stefan-

 

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