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> Well.. honestly, I'd probably recommend that our team was up a few points
> (as Eric J suggested) just because we're at somewhat of a disadvantage being
> on the offensive rather than defensive-- and we also don't have as much
> knowledge of the layout to plan around (No matter what our "supposed" scout
> sends back. I know it's a forgery. All our scouts are trained in making
> topographical maps with standard brick elevations and have better
> handwriting.) But if it turns out that their position isn't really all that
> covered, or that we have plenty of cover to make our approach through, etc,
> then their advantage is obviously lessened. I don't mind playing at a
> disadvantage, but if the odds must be tipped further, they should probably
> counterweight the existing imbalance.
We had mentioned this somewhat before - as it is, we won't be taking any structure
we use for free ... we'll be paying for it out of our CP points. Given that,
there is already a balancing system inherent in the formation of the armies.
While we might be defending a structure, we will certainly have diminished CP
available with which to purchase troops and equipment. If we spend 100 CP on a
building, we only get 8/9 of the resources for our army that you get. Etc. etc.
That being said, I'm more than willing to work to try and balance the game as
everybody sees fit on Saturday.
-s
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In lugnet.org.us.nelug, Shaun Sullivan writes:
> We had mentioned this somewhat before - as it is, we won't be taking any
> structure we use for free ... we'll be paying for it out of our CP points.
> Given that, there is already a balancing system inherent in the formation of
> the armies. While we might be defending a structure, we will certainly have
> diminished CP available with which to purchase troops and equipment. If we
> spend 100 CP on a building, we only get 8/9 of the resources for our army
> that you get. Etc. etc.
Ah, I think I missed something somehwere along the way then. 1st off, I
didn't think you guys had any structures-- I figured you were just picking a
nice little raised rock somewhere with good bush cover and were using that
and not paying for it... and really the only advantages you have are:
A. Being able to use opportunity fire (you can fire on our turn and yours,
we probably can't fire on yours much if at all)
B. Not having to move your troops to defendable positions-- they'll already
be there and not have to walk across open fields or wait for backup to
arrive, etc.
> That being said, I'm more than willing to work to try and balance the game as
> everybody sees fit on Saturday.
Yeah, I'm pretty much of the mind to play it more or less by ear when we get
there. I've got extra troops to don out to other players, give to myself, or
restrict myself from using :)
DaveE
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