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Subject: 
Re: LEGO Factory updates and insight
Newsgroups: 
lugnet.lego
Date: 
Wed, 2 Mar 2005 19:16:29 GMT
Viewed: 
4559 times
  
snip snip


   This should help to address some of the issues encountered in our first outing. For instance, in the final verification process we underwent to ensure the voting results were fair and accurate, it was discovered that multiple username votes from the same password in close repetitive intervals (e.g. 1 min.) had been generated to vote for multiple models in the final round of the competition. These votes have been determined as not legitimate and removed from the final total. The problem, of course, is that users might have seen strange things happening with the ranking on the site while we were doing this verification, assuming that there was cheating going on.

This has been unfair to the participants who have not cheated and the participants who thought they were a Grand Prize winner. The goal of this project above all else is to provide a platform for users around the world to be able to express themselves and their creativity on a regular and ongoing basis. To cause confusion about the process or a fear that the cheaters are winning works directly against that goal. As such, we want these issues to be squashed as badly as you all.

snip snip

Good to hear an explanation (finally). However, this still doesn’t explain:
  • my son’s entry was disqualified even though he didn’t cheat (and he had enough votes to be one of the 8 winners)

  • one person could win four times. I know the rules didn’t anticipate something like this to happen, but I think TLG could have addressed this after the fact by e.g. bundling those four and making three other entries winners as well. I still think it’s odd that this could have happened, regardless of how it happened. I hope you can address this issue in more detail here, especially since two of the four entries moved into winning slots on Monday, after the contest was supposed to have ended.
Thanks, Mark



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