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Subject: 
Re: Pirate Game - I've got the GM charts!
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Tue, 23 May 2000 15:28:51 GMT
Reply-To: 
wubwub@wildlink.com^spamless^
Viewed: 
2084 times
  

"Frank Filz" <ffilz@mindspring.com> wrote:

I am now in possession of the GM charts!!!!

It looks like from Stephen's post about Brickfest that we are pretty much
on, if this can be confirmed, I'll pass the word to Steve Jackson, and he
will add the Brickfest to his web listing of upcoming games (which could
very well generate more interest in Brickfest).

...Even if it weren't on, there's enough people there to make it go on! :-) But yesh!
There will be a pirate game on Saturday (prolly Friday and Sunday too :-), so bring your
boats and cannon and pirates and lets go!


I will be asking Steve to clarify a few things about the charts, and I may
also modify some of the things, which will leave his charts a little more
secret (you can always e-mail him and send an SSAE for a copy, or talk him
out of a copy at the games he runs). The information suggests a bunch of
assistant GMs are necessary, but unless we have a huge number of players, I
think I will try and make do with one or two assistants (we do want to have
people playing the game after all...).

...You'll need to brief us more on how to make our ships battle ready. Do we need large
crews of minifigs? Can we overload on cannon? Can we make a shark catapult? :-)


...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160

   
         
   
Subject: 
Re: Pirate Game - I've got the GM charts!
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Tue, 23 May 2000 20:57:19 GMT
Viewed: 
2154 times
  

Stephen F Roberts wrote:

"Frank Filz" <ffilz@mindspring.com> wrote:

I am now in possession of the GM charts!!!!

It looks like from Stephen's post about Brickfest that we are pretty much
on, if this can be confirmed, I'll pass the word to Steve Jackson, and he
will add the Brickfest to his web listing of upcoming games (which could
very well generate more interest in Brickfest).

...Even if it weren't on, there's enough people there to make it go on! :-) But yesh!
There will be a pirate game on Saturday (prolly Friday and Sunday too :-), so bring your
boats and cannon and pirates and lets go!

Ok, I'll let Steve know to put it on the schedule on his web page. I'm
not sure how quick he'll be able to get it on but it's worth at least
trying. In any case, once we have pictures after the fact, I'll pass the
word to him about where they are.

...You'll need to brief us more on how to make our ships battle ready. Do we need large
crews of minifigs? Can we overload on cannon? Can we make a shark catapult? :-)

I'll answer this one later (gotta head home)...

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com

   
         
     
Subject: 
Re: Pirate Game - I've got the GM charts!
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Wed, 24 May 2000 01:31:49 GMT
Viewed: 
2163 times
  

Frank Filz wrote:

Stephen F Roberts wrote:
...You'll need to brief us more on how to make our ships battle ready. Do we need large
crews of minifigs? Can we overload on cannon? Can we make a shark catapult? :-)

I'll answer this one later (gotta head home)...

Dolphin saboteurs?  ;)

LFB

   
         
     
Subject: 
Re: Pirate Game - I've got the GM charts!
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Wed, 24 May 2000 01:42:10 GMT
Viewed: 
2241 times
  

In lugnet.fun.gaming, Frank Filz writes:

Ok, I'll let Steve know to put it on the schedule on his web page. I'm
not sure how quick he'll be able to get it on but it's worth at least

You mentioned the possibility of his participation.  Is that ruled out at this
point, or are you in close enough communication to know?

Chris

    
          
     
Subject: 
Re: Pirate Game - I've got the GM charts!
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Wed, 24 May 2000 01:57:04 GMT
Viewed: 
2235 times
  

In lugnet.fun.gaming, Christopher L. Weeks writes:
In lugnet.fun.gaming, Frank Filz writes:

Ok, I'll let Steve know to put it on the schedule on his web page. I'm
not sure how quick he'll be able to get it on but it's worth at least

You mentioned the possibility of his participation.  Is that ruled out at this
point, or are you in close enough communication to know?

Not ruled out, but from what he said is unlikely (though I don't think he will
be at an already scheduled appearance that weekend from what I have seen or he
has mentioned). I've pointed him to the Brickfest web site, so if he is able
to make it, he knows who to contact, and will presumably let us know. It would
be cool if he could make it (and he's definitely interested in the idea - over
the past year or so, I think his interest in other LEGO themes has grown).

Frank

   
         
   
Subject: 
Re: Pirate Game - Ship Building Guidelines
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Wed, 24 May 2000 18:56:13 GMT
Viewed: 
2280 times
  

Frank Filz wrote:
...You'll need to brief us more on how to make our ships battle ready. Do we need large
crews of minifigs? Can we overload on cannon? Can we make a shark catapult? :-)

I'll answer this one later (gotta head home)...

Sorry I didn't get to this last night...

If we do something like the campaign game, we will want many smaller
ships, and even if we play the battle game, it will still be nice to
have bunches of smaller ships. I will start building some small ships
over the next couple weeks. Unless we have a huge number of players,
lets just use my minifigs so we don't need to keep track of who belongs
to whom. If you have a favorite fig you want to use for your captain,
that would probably be ok (captains are easier to keep track of).

Another reason to keep to the smaller ships is to make things more
manageable since it sounds like for the most part we aren't familiar
with the rules.

Here's a post I made earlier with ship building guidelines:

http://www.lugnet.com/pirates/?n=914

Also check out Steve's pages and the pictures from the photo-documented
games:

Building Cutters and Brigs
http://www.io.com/~sj/cutters.html

Parte ye Firste: Combat
http://www.io.com/~sj/PirateGame1.html

Parte ye Second: The Campaign Game
http://www.io.com/~sj/PirateGame2.html

Tom Lentz's pictures of Steve Jackson's Pirate game
http://members.home.net/tlentz/pirates.html

Marcon LEGO® Pirates!
http://www.bright.net/~bdspicer/articles/lego/legopics.htm

Remember to come in costume for bonuses... (of course I'll have to dig
out a costume myself).

As far as things like dolphin saboteurs and shark catapults... Well, the
game is mostly serious, but does allow a little bit of fun (one hint
about how far the fun might extend though, I asked Steve once about the
role monkeys could play, and he mentioned that they had a role for them
early on, but dropped it as being too corny). I could see some room
however for some extra intelligent dolphins (so if you want to e-mail me
with ideas, I may compile a set of "rumors" about dolphins and publish
them. Of course reality will be based on what I or any assistant GMs
decide, though one possible hint is that I do own a trans-blue dolphin
[I don't think I have any white ones though - but if someone brings
some...]).

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com

   
         
   
Subject: 
Re: Pirate Game - Ship Building Guidelines
Newsgroups: 
lugnet.gaming, lugnet.org.us.wamalug
Date: 
Wed, 24 May 2000 19:42:41 GMT
Reply-To: 
wubwub@wildlink.SPAMLESScom
Viewed: 
2250 times
  

Frank Filz <ffilz@mindspring.com> wrote:

Frank Filz wrote:
...You'll need to brief us more on how to make our ships battle ready. Do we need large
crews of minifigs? Can we overload on cannon? Can we make a shark catapult? :-)

I'll answer this one later (gotta head home)...

Sorry I didn't get to this last night...

If we do something like the campaign game, we will want many smaller
ships, and even if we play the battle game, it will still be nice to
have bunches of smaller ships. I will start building some small ships
over the next couple weeks. Unless we have a huge number of players,
lets just use my minifigs so we don't need to keep track of who belongs
to whom. If you have a favorite fig you want to use for your captain,
that would probably be ok (captains are easier to keep track of).

Another reason to keep to the smaller ships is to make things more
manageable since it sounds like for the most part we aren't familiar
with the rules.

Here's a post I made earlier with ship building guidelines:

...when in doubt read the instructions :-) Well, I'm gonna kill lots of trees and print it
all out to read! (paperless office be damned!)


...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160

 

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