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| In lugnet.gaming, Alban NANTY wrote:
> ...I want to introduce the brick wargame system I made.
>
> The rules and some other goodies can be found here :
> <http://bow.lswproject.com/>
I just took a quick read through your instructions, and this looks really cool!
Although it probably won't satisfy an avid BrikWars player with a long weekend
ahead, I bet it would still make for an enjoyable evening (or lunch hour)
diversion for the rest of us.
I especially like the "pure LEGO" aspect of this game. Using 2x2 bricks in
place of dice is a stroke of genius! It reminds me of when Todd Lehman found a
way to play the dice game Pigs using a handful of Jar-Jar Binks minifig heads.
I also like the Description Sheet concept. It looks like a very simple visual
way to keep track of unit capabilities and status.
One thing that would be helpful would be if you provided a printer-friendly
version of the rulebook. (Maybe you did, and I just didn't see it?) Your site
viewed just fine using the evil IE as my browser, by the way.
I'll have to see if I can rope my friends into trying a game of this to see how
it plays. This should appeal to a wide audience of gamers.
Great work!
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| In lugnet.gaming, Chris Phillips wrote:
> In lugnet.gaming, Alban NANTY wrote:
> > ...I want to introduce the brick wargame system I made.
> >
> > The rules and some other goodies can be found here :
> > <http://bow.lswproject.com/>
>
> I just took a quick read through your instructions, and this looks really cool!
Thanks a lot.
> Although it probably won't satisfy an avid BrikWars player with a long weekend
> ahead, I bet it would still make for an enjoyable evening (or lunch hour)
> diversion for the rest of us.
Yes, it's supposed to be a game for casual players.
> I especially like the "pure LEGO" aspect of this game. Using 2x2 bricks in
> place of dice is a stroke of genius!
I had to confess that I took this idea from a boardgame found in a LEGO
Magazine. But it used only one 2x4 brick so I adapted a bit the concept.
> I also like the Description Sheet concept. It looks like a very simple visual
> way to keep track of unit capabilities and status.
Thanks. Yes I tryed to enhance the readability of the stats (by using colors for
example); since I played some classical wargames before, I know how it can be
boring and a waste of time to look for a characteristic on a all-grey paper
sheet.
> One thing that would be helpful would be if you provided a printer-friendly
> version of the rulebook. (Maybe you did, and I just didn't see it?)
Yes I thought about it, but didn't provided it yet. I will try to find a way to
do it (don't know how to do a pdf though).
> I'll have to see if I can rope my friends into trying a game of this to see how
> it plays. This should appeal to a wide audience of gamers.
I will be pleased to have your comment (and pic! :-))) if you try it!
Yours.
| | | | | | | | | | | | | | | In lugnet.gaming, Chris Phillips wrote:
> One thing that would be helpful would be if you provided a printer-friendly
> version of the rulebook. (Maybe you did, and I just didn't see it?)
I've add a printable version in pdf of the rulebook on my website.
You can download it here:
<http://bow.lswproject.com/download/bow_rules_book_en.pdf>
Thanks to Joe Meno who proposed his help even if he didn't had time to send me
the pdf (finally my wife made it for me).
I'm currently working on a scenario, once I will have tested it, I will put it
on my website.
Enjoy.
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