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Subject: 
Re: BrikWars Update
Newsgroups: 
lugnet.gaming
Date: 
Tue, 9 May 2000 14:18:58 GMT
Viewed: 
1011 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
I've put up the HTML version of the first six chapters of BrikWars 2000 for
public consumption (books Zero through Two), they're all newfangled and
fancified with illustrations and hotlink cross-indexing and all that other
good stuff you expect from HTML.

Cool!  I just glanced at it, but it looks really good!!  :)

BTW, have you ever thought of EMP weapons and Chainguns?  I think both of these
could be valuable additions to the Brikwars arsenal.

Jeff

   
         
   
Subject: 
Re: BrikWars Update
Newsgroups: 
lugnet.gaming
Date: 
Tue, 9 May 2000 18:48:19 GMT
Viewed: 
1093 times
  

In lugnet.fun.gaming, Jeff Stembel writes:
In lugnet.fun.gaming, Mike Rayhawk writes:
I've put up the HTML version of the first six chapters of BrikWars 2000 for
public consumption (books Zero through Two), they're all newfangled and
fancified with illustrations and hotlink cross-indexing and all that other
good stuff you expect from HTML.

Cool!  I just glanced at it, but it looks really good!!  :)

Thanks!

BTW, have you ever thought of EMP weapons and Chainguns?  I think both of
these could be valuable additions to the Brikwars arsenal.

Playing a lot of first-person shooters lately, are we?  (Funny thing, you
might find this hard to believe, but we've been kicking around an idea to
include minifig DeathMatch rules when we expand chapter 10.)

For EMP weapons, we build a Pistol, Rifle, or Laser and set it to Stun Damage
v. Machines (no additional point cost).  Chainguns would be effectively the
same as MachineGuns (as far as BrikWars is concerned).


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

   
         
   
Subject: 
Re: BrikWars Update
Newsgroups: 
lugnet.gaming
Date: 
Tue, 9 May 2000 19:13:31 GMT
Viewed: 
1135 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
In lugnet.fun.gaming, Jeff Stembel writes:
BTW, have you ever thought of EMP weapons and Chainguns?  I think both of
these could be valuable additions to the Brikwars arsenal.

Playing a lot of first-person shooters lately, are we?

:D  I admit it, I got the idea of the chaingun from Starsiege Tribes...  :)
The EMP idea was just a general idea I had, though...

(Funny thing, you might find this hard to believe, but we've been kicking
around an idea to include minifig DeathMatch rules when we expand chapter 10.)

That sounds interesting!  ;)

For EMP weapons, we build a Pistol, Rifle, or Laser and set it to Stun Damage
v. Machines (no additional point cost).

I must've missed this part in the rules.  Its in there, right?

Chainguns would be effectively the same as MachineGuns (as far as BrikWars is
concerned).

Well, based on Tribes' chaingun design, there are some major differances (the
chaingun basically creates a cone of bullets).  I think my friend said it was
more acurate than a stream of bullets, so I'll look into it, possibly make some
stats, and get back to you.  :)

Jeff

   
         
   
Subject: 
Re: BrikWars Update
Newsgroups: 
lugnet.gaming
Date: 
Tue, 9 May 2000 20:31:54 GMT
Viewed: 
1462 times
  

In lugnet.fun.gaming, Jeff Stembel writes:
For EMP weapons, we build a Pistol, Rifle, or Laser and set it to Stun Damage
v. Machines (no additional point cost).

I must've missed this part in the rules.  Its in there, right?

Well, it's mentioned briefly at the tail end of the Rifles section (2.2.2).  I
don't think there's anything in the Pistols or Lasers section, maybe I'll add
those when I'm done moving back down to Los Angeles.

Well, based on Tribes' chaingun design, there are some major differances
(the chaingun basically creates a cone of bullets).  I think my friend
said it was more acurate than a stream of bullets, so I'll look into it,
possibly make some stats, and get back to you.  :)

Shoot!  You just reminded me that I meant to do a cone effect for the
flamethrowers.  I'll have to change that too.

I've never seen chainguns handled that way before, but then I've never played
Tribes.  I guess a quality Vulcan cannon could work that way, which would make
a good anti-personnel Siege weapon; it would also be fun as a troop-portable
weapon at TL5 or higher -- lots of opportunity for friendly-fire casualties
with a weapon like that.

Speaking of friendly fire (as an aside), I played a great game on Sunday in
which I loaded all my troopers with the heaviest weapons possible and no
armor - I think I suffered 80% casualties in the first three turns, every one
from friendly fire.  I won the battle though, it was a gloriously Phyrric
victory.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

 

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