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Subject: 
Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
Newsgroups: 
lugnet.gaming
Date: 
Thu, 14 Oct 2004 15:56:38 GMT
Viewed: 
7548 times
  
Purple Dave wrote:
In lugnet.gaming, Frank Filz wrote:
1. Maneuverability. I think they were always able to get at least one
"crossing the T" shot.

They'd also benefit from the fact that they should always be able to
aim all cannon at the larger ship, but the larger ship wouldn't
always be able to target all of them at the same time.  Theoretically
the larger ship should benefit from the fact that it doesn't suffer
from attrition in the same way that a small group of smaller ships
would (eg, if you sink half of the opposing ships, they're gone, but
if you sail into harbor with a half-damaged large ship, you should
either be able to fix it or sell it), but that assumes being able to
get out of the battle without losing your ship.

Mostly true. It is possible for a fleet of small ships to not be able to
bring all guns to bear because they block each other, or they are blocked by
islands in a busy sea. Correct about the partial damage issue (this also
helps damage control).

Frank



Message is in Reply To:
  Re: ESPG rules considerations (was Re: Question about quality of Best Lock...
 
(...) They'd also benefit from the fact that they should always be able to aim all cannon at the larger ship, but the larger ship wouldn't always be able to target all of them at the same time. Theoretically the larger ship should benefit from the (...) (20 years ago, 7-Oct-04, to lugnet.gaming)

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