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Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 23:13:46 GMT
Reply-To: 
regult@aol^Spamcake^.com
Viewed: 
2344 times
  

On Mon, 17 Apr 2000 22:52:20 GMT, meloneg@oclc.org (Gino A. Melone)
wrote:

Those were a lot of fun, but I should have curbed myself a bit.  But, I
still like the tree stunt.

Had the tree not obscured my Pilot's vision, I would have just left it
there for the duration of the game.

I ran through the rules again that night.  We were skipping a lot of AV
modifiers.  What surprise me the most was when I realized that I probably
would have slaughtered the lot of you if we knew them all.  The most
significant were 1. We (at least I) were doing opportunity fire all
wrong.  2. I forgot to account for any of my armor and such for AV.  3.
We (I?) were unaware of the AV bonus for moving targets.

I saw that yesterday about the -2 UR for opportunity fire, that and
you can't have fired on your previous turn, not on the turn you're on
now.

Full speed mounted troops are rather hard to hit.  I would have sent in
several waves of knights attacking your biggest units very early.  It
certainly would have been a much more interesting battle.

It seems that there are penalties for attacking if you're moving, and
also if the unit you're aiming at is moving. -1 per every 6" adds up,
I agree this would have made the battle much different. Having this in
some type of chart would have made it so that we wouldn't have missed
it.

I would like to propose a 1-1 ratio for TL2/3 troops vs TL4/5 troops for
our next meeting.  Somehow, I doubt that anyone will object.

  Later,
   Gino A...

If we do another major cross level TL battle with a castle, I don't
think it would be fair for me to field my hover flyers. After the game
I realized that all I had to do was climb to an altitide of just under
20", hover over the castle and fire away.

Jeff Christner

Visit Sixby Fire Tech at - http://members.aol.com/regult/

Help support my LEGO habit. Ship by rail.
Visit http://www.nscorp.com/ to find out how.

   
         
   
Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Mon, 17 Apr 2000 23:28:46 GMT
Viewed: 
2473 times
  

In article <38fb97cc.10198126@lugnet.com>, regult@aol.com wrote:
If we do another major cross level TL battle with a castle, I don't
think it would be fair for me to field my hover flyers. After the game
I realized that all I had to do was climb to an altitide of just under
20", hover over the castle and fire away.
  I'm not likely to field another keep any time soon.  Re-reading the
rules Saturday made me realize that my real strength as a TL2/3 army is in
my ability to field fairly fast and powerful units (mounted knights)
fairly cheaply.  For the cost of that flyer and a pilot.  I can field 10
or more knights.  I can keep you busy trying to herd them while I setup an
attack.

  Having said all of that, on an open plain, I'm toast against flyers.  If
I can hide behind and under things, I can play my strengths.

  Mucho fun.

   
         
   
Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Thu, 20 Apr 2000 06:45:59 GMT
Viewed: 
2677 times
  

Having said all of that, on an open plain, I'm toast against flyers.  If
I can hide behind and under things, I can play my strengths.

I'll tell a good quick house rule that will solve a lot of your problems - the
thing about medieval cities and landscapes is, they are just always covered in
mist and fog.  They went for so many years sometimes between sunny days that
they actually ended up calling them the Dark Ages, from what I understand.
The point of all this is, when running a battle between flyers and knights,
you can claim that there is a thick low-lying fog, such that any unit at an
altitude higher than 10" has zero visibility and can only fire at targets if
there is a Scout targeting them.  This forces any flyers that wish to engage
in combat to remain within range of archers and thrown objects (not a big
deal, since it takes a whole bunch of archers to shoot down an A-Wing), and
furthermore if you build nice tall trees, towers, and mountains, it becomes
difficult for the flyers to maneuver at attack alititudes.

Just an idea.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

   
         
   
Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Thu, 20 Apr 2000 12:59:28 GMT
Viewed: 
2837 times
  

In lugnet.fun.gaming, Mike Rayhawk writes:
Having said all of that, on an open plain, I'm toast against flyers.  If
I can hide behind and under things, I can play my strengths.

I'll tell a good quick house rule that will solve a lot of your problems - the
thing about medieval cities and landscapes is, they are just always covered in
mist and fog.  They went for so many years sometimes between sunny days that
they actually ended up calling them the Dark Ages, from what I understand.
The point of all this is, when running a battle between flyers and knights,
you can claim that there is a thick low-lying fog, such that any unit at an
altitude higher than 10" has zero visibility and can only fire at targets if
there is a Scout targeting them.  This forces any flyers that wish to engage
in combat to remain within range of archers and thrown objects (not a big
deal, since it takes a whole bunch of archers to shoot down an A-Wing), and
furthermore if you build nice tall trees, towers, and mountains, it becomes
difficult for the flyers to maneuver at attack alititudes.

That is a good idea! That would be PERFECT for cross-TL battles! It would also
provide your Flyers with cover -- they could just dive (or pull up) into the
fog and hide.



Just an idea.


- Mike Rayhawk.


--------------------------------------------------
   Check out the Official BrikWars Home Page at
  http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

What would happen to a Mech that was taller then 10" ?

Drew Lawrence

   
         
   
Subject: 
Re: Inaugural Ohio BrikWars Meeting
Newsgroups: 
lugnet.gaming, lugnet.loc.us.oh
Date: 
Sat, 22 Apr 2000 00:21:56 GMT
Viewed: 
3199 times
  

In lugnet.fun.gaming, Drew Lawrence writes:
That is a good idea! That would be PERFECT for cross-TL battles! It would also
provide your Flyers with cover -- they could just dive (or pull up) into the
fog and hide.

It wouldn't work for all TLs though - Flyers that had good enough sensors and
instruments to dodge mountains would probably also be able to target enemies
through the fog.  The XWing example wouldn't, of course, since even with the
Force as his ally Luke wasn't even able to dodge Dagobah when confused by the
mist.

What would happen to a Mech that was taller then 10" ?

Depends on how many of his sensors and targeting devices were above the 10"
level.  If the pilot's chair is higher than 10" then he'd be in a real pickle.


- Mike Rayhawk.


--------------------------------------------------
    Check out the Official BrikWars Home Page at
   http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------

 

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