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Subject: 
Re: BrikWars
Newsgroups: 
lugnet.gaming
Date: 
Sun, 19 Mar 2000 00:50:52 GMT
Viewed: 
593 times
  
In lugnet.fun.gaming, Eric Joslin writes:
Does anyone else out there play BrikWars?  I played my first game on Saturday,
and enjoyed it immensely, but there are some... err, well, foibles of the
system that I think could be ironed out.

For example:  Vehicles seem to be too inexpensive for their relative value.
Why buy a squad of SpaceMen when for the same cost you can have a vehicle with
a seige weapon?  I was thinking that placing a ratio on vehicles, like 1 per
5-man squad, might reduce that a bit.

The original reason we did that was this: you might spend hours and hours
building your really cool vehicles (and bases), but even the most heavily
customized SpaceMan rarely takes more than half a minute.  So we figured, any
players who put the extra effort into building lots of vehicles and buildings
should get rewarded with a point break.

Lately our thinking has changed though.  If you're fighting on a bare planar
landscape, of course vehicles will be the deciding factor; that's why in real
life infantry units stuck on a bare plain will start digging trenches and
laying down minefields and barbed wire.  On a bare plain, a minifig without a
vehicle to control or maintain serves no purpose except to draw enemy fire
away from units that actually have a chance of affecting the outcome of the
battle.

If your battlefield is full of broken terrain, dense jungles, buildings, and
debris (the way a good battlefield should be), then minifigs are suddenly
worth their disproportionate cost, just because they can hide in all those
places the vehicles can't go.  They can also drag debris around and knock over
trees and buildings to block access roads, trapping ground vehicles.  If the
driver of an enemy vehicle is killed (or forced to abandon his vehicle due to
bladder control problems), your minifig can run up and drive off with it.
Minifigs are much better at infiltrating enemy bases and commandeering enemy
siege weapons than vehicles are.  Finally, if you've gone to the trouble of
building 'interactive' elements into your battlefield, like a switch that
activates the ancient Giant Homicidal Stone Golem of legend, then you're going
to need minifigs to activate them.

If you are just going to play on a bare plain, then a ratio on infantry units
would probably be a good idea.  Even though no rational army would send
infantry into a situation like that, there's almost no point to playing the
game at all if the vehicles don't have a whole mess of soft targets from which
to make those big red splatter marks.

Mike Rayhawk



Message is in Reply To:
  BrikWars
 
Does anyone else out there play BrikWars? I played my first game on Saturday, and enjoyed it immensely, but there are some... err, well, foibles of the system that I think could be ironed out. For example: Vehicles seem to be too inexpensive for (...) (25 years ago, 7-Feb-00, to lugnet.gaming)

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