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In lugnet.events.brickfest, Alfred Speredelozzi wrote:
> How do you keep track that something has been stolen 3 times? If a lot of
> people are involved, it could get quite confusing. Of course, I presume you
> have some experience in this, and I should just trust that you know what your
> doing. :) But.. just in case, I thought I would suggest stickers. Each time
> something is stolen, it gets a sticker. Three stickers and its done.
Stickers are fine if you don't trust the players.
But unless you have 60 people playing in one game or something, it's not a
problem to keep track and stickers are overkill. The person who stole it the
third time (who presumably plotted carefully to get that outcome, I know it's
never an accident when I achieve it (1)) is going to let you know, vehemently
and gleefully, and there will be enough people to corroborate it that there
won't be any doubt.
I see no need for stickers here, in my view, introduction of stickers suggests
we're not a big happy family.
(I'm a "White Elephant" (what we call it in the Lockwood family) player(1) for
over 25 years)
++Lar
1 - considered by some as a master of most of the common strategems for gift
lockdown
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In lugnet.events.brickfest, Larry Pieniazek wrote:
> In lugnet.events.brickfest, Alfred Speredelozzi wrote:
>
> > How do you keep track that something has been stolen 3 times? If a lot of
> > people are involved, it could get quite confusing. Of course, I presume you
> > have some experience in this, and I should just trust that you know what your
> > doing. :) But.. just in case, I thought I would suggest stickers. Each time
> > something is stolen, it gets a sticker. Three stickers and its done.
>
> Stickers are fine if you don't trust the players.
>
> But unless you have 60 people playing in one game or something, it's not a
> problem to keep track and stickers are overkill. The person who stole it the
> third time (who presumably plotted carefully to get that outcome, I know it's
> never an accident when I achieve it (1)) is going to let you know, vehemently
> and gleefully, and there will be enough people to corroborate it that there
> won't be any doubt.
Oh, maybe I was overestimating how many people would be in on this. I didn't
think 60+ would be unreasonable. My first Brickfest, ya know. :)
> I see no need for stickers here, in my view, introduction of stickers suggests
> we're not a big happy family.
Well, if it works fine enough the way it is, who am I to change it? I was
mostly curious.
> (I'm a "White Elephant" (what we call it in the Lockwood family) player(1) for
> over 25 years)
My wife, Valerie, thought that the rules sounded familiar. She's played White
Elephant before, I never had. In our family, gift giving was more
straightforward. You got them, until people tired of giving them to ya, then ya
didn't.
> ++Lar
>
> 1 - considered by some as a master of most of the common strategems for gift
> lockdown
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