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| In lugnet.events.brickfest, Todd Thuma wrote:
> BrickFest 2004 Announces Dirty Brickster Event
>
> Dirty Brickster is a fun and exciting event where each participant contributes
> an unopened LEGO Related Item worth approximately $10.00 in value. Each
> contribution is wrapped in gift-wrap or some substitute to hide the set among
> all the other contributions. Each participant receives a number for each
> contribution and the selection process starts with the person who has the number
> "1."
>
> When your number is called you have two choices to make; (1) you can select a
> wrapped object from the pile and open it for all to see or (2) you can elect to
> "steal" one of the already opened packages. This last choice gives the ame its
> name. If you have taken your turn and someone steals your choice from you, you
> repeat your turn selecting from the pile or an opened package. Each EGO Related
> Item can be stolen 3 times before it is no longer available to be stolen again.
>
> This leads to some strategy and contributes to the overall fun for the group. Of
> course, the person that draws the number "1" will also be the last to go and can
> chose either the last package in the pile or steal a package from one of the
> available opened packages. This might lead to a final round of stealing and
> trading of packages ending only when everyone is satisfied or all packages have
> been stolen three times.
So, now I am starting to prepare for Brickfest, and I am rereading some threads
(in case anyone wonders why I am posting this a month later). So, I plan to
bring a set for this (gotta remember, gotta remember, or I can just buy one
while I am there), and I was wondering:
How do you keep track that something has been stolen 3 times? If a lot of
people are involved, it could get quite confusing. Of course, I presume you
have some experience in this, and I should just trust that you know what your
doing. :) But.. just in case, I thought I would suggest stickers. Each time
something is stolen, it gets a sticker. Three stickers and its done.
Ok, back to planning. I mean building.
-Alfred
> So, if you would like to participate, bring along a LEGO Related Item worth
> about $10.00 in value and watch the schedule for date and time. We hope to hold
> this event on the second floor either in the meeting room or the lobby near the
> train display, but the location is tentative at this time. Non- participants are
> encouraged to watch, but as always, no wagering.
>
> Special Events Coordinator,
>
> Todd
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| In lugnet.events.brickfest, Alfred Speredelozzi wrote:
> How do you keep track that something has been stolen 3 times? If a lot of
> people are involved, it could get quite confusing. Of course, I presume you
> have some experience in this, and I should just trust that you know what your
> doing. :) But.. just in case, I thought I would suggest stickers. Each time
> something is stolen, it gets a sticker. Three stickers and its done.
Stickers are fine if you don't trust the players.
But unless you have 60 people playing in one game or something, it's not a
problem to keep track and stickers are overkill. The person who stole it the
third time (who presumably plotted carefully to get that outcome, I know it's
never an accident when I achieve it (1)) is going to let you know, vehemently
and gleefully, and there will be enough people to corroborate it that there
won't be any doubt.
I see no need for stickers here, in my view, introduction of stickers suggests
we're not a big happy family.
(I'm a "White Elephant" (what we call it in the Lockwood family) player(1) for
over 25 years)
++Lar
1 - considered by some as a master of most of the common strategems for gift
lockdown
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| In lugnet.events.brickfest, Larry Pieniazek wrote:
> In lugnet.events.brickfest, Alfred Speredelozzi wrote:
>
> > How do you keep track that something has been stolen 3 times? If a lot of
> > people are involved, it could get quite confusing. Of course, I presume you
> > have some experience in this, and I should just trust that you know what your
> > doing. :) But.. just in case, I thought I would suggest stickers. Each time
> > something is stolen, it gets a sticker. Three stickers and its done.
>
> Stickers are fine if you don't trust the players.
>
> But unless you have 60 people playing in one game or something, it's not a
> problem to keep track and stickers are overkill. The person who stole it the
> third time (who presumably plotted carefully to get that outcome, I know it's
> never an accident when I achieve it (1)) is going to let you know, vehemently
> and gleefully, and there will be enough people to corroborate it that there
> won't be any doubt.
Oh, maybe I was overestimating how many people would be in on this. I didn't
think 60+ would be unreasonable. My first Brickfest, ya know. :)
> I see no need for stickers here, in my view, introduction of stickers suggests
> we're not a big happy family.
Well, if it works fine enough the way it is, who am I to change it? I was
mostly curious.
> (I'm a "White Elephant" (what we call it in the Lockwood family) player(1) for
> over 25 years)
My wife, Valerie, thought that the rules sounded familiar. She's played White
Elephant before, I never had. In our family, gift giving was more
straightforward. You got them, until people tired of giving them to ya, then ya
didn't.
> ++Lar
>
> 1 - considered by some as a master of most of the common strategems for gift
> lockdown
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