To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castle.org.cwOpen lugnet.castle.org.cw in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / Castle Organizations / Castle World / 74
     
   
Subject: 
Re: Gathering of the Wise (was Re: possible translations)
Newsgroups: 
lugnet.castle.org.cw
Date: 
Thu, 6 Apr 2000 01:23:10 GMT
Viewed: 
3424 times
  

Whenever this happens, I've currently got two templars[1] to send.


Do these templars have any realation to the templars of Starcraft?  If you've
ever played it.


Wilson

   
         
   
Subject: 
Re: Gathering of the Wise (was Re: possible translations)
Newsgroups: 
lugnet.castle.org.cw
Date: 
Sun, 9 Apr 2000 20:19:21 GMT
Viewed: 
2403 times
  

In lugnet.castle.org.cw, Wilson Raska writes:
Whenever this happens, I've currently got two templars[1] to send.

Do these templars have any realation to the templars of Starcraft?  If you've
ever played it.

Heh. I may be the only computer gaming geek that hasn't. :)

Well, the High Templars in Starcraft are described as psionic aliens capable of
emitting storms of psionic energy and hallucinations, and two of them can join
to make a stronger creature (an Archon).

I modelled my human templars more after a combination of Star Wars Jedi, and
the templar character class in the MUD I play (www.thresholdrpg.com). The MUD
templars are mages which have sacrificed some types of spells in order to be
able to wield weapons. Like Jedi, my templars can manipulate the world around
them, but using magical rather than psionic principles (but NO midichlorians,
yuck).

Another important characteristic is that each (non-starcraft) templar has a
cause, a set of goals that they actively strive for. There are some pretty
horrific evils lurching, shambling, and creeping through my realms, and the
templars are one of the most potent forces keeping them in check.

 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR