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  Re: Castle World Map
 
(...) If people are interested I will try to get POVRay to output the sample version I was playing with as an example. We would need to work out a key for the Lego map: Like: 1 stud = 1 mile (5 miles, etc.) 1 plate thickness = 1000 feet of elevation (...) (24 years ago, 2-Feb-00, to lugnet.castle)
 
  Re: Castle World Map
 
(...) Timbo! you're psychic! well sort of. amazingly close to what i've been working on! the color code i'm using (thus far, always room to change later) is a bit more simplified, and used to denote basic textures : blue ~ water lt. blue ~ as a (...) (24 years ago, 2-Feb-00, to lugnet.castle)

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