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Subject: 
Re: New Model: The Devil's Gap
Newsgroups: 
lugnet.castle
Date: 
Thu, 30 Dec 1999 13:29:56 GMT
Viewed: 
699 times
  

In lugnet.castle, Pawel Nazarewicz writes:
I did some experimenting with wheels and ropes, and came up with this little
creation which I call The Devil's Gap.  It fits nicely into the story that I'm
working on and plan to have finished soon (before I'm old enough to drink
hopefully).

This is really cool!!  I was think of using that kind of baseplate (from 6091)
to make a gatehouse for my castle, but it looks like you beat me to it!  ;)

Here is the link (I think I've improved the format ...):

http://members.xoom.com/verneer/gap.html

Thanks for all the feedback on the last one - it really does wonders in
keeping builders motivated and making the pages and structures more user
friendly.

Well, I have a few suggestions, so I'll get to 'em.

~ Third row down (under details), left-most picture.  The caption says the
gate is down, but it is up.
~ If I owned this fortress, I wouldn't want to use hot magma(1) inside the
courtyard.  It would leave a rather...permanent fixture on the ground.  ;)
~ The guy in the control room is rather unprotected.  He is a sitting duck for
archers in the courtyard.  Perhaps the wall should be higher?

I hope these suggestions help!  Keep up the awesome work!

Jeff

1 - Geology nitpick:  Magma is molten rock below the surface.  When it reaches
the surface, it is called Lava.  Oh, and by definition, water is magma/lava.
So next time you turn on the faucet, remember, Lava is coming out of it!  ;)

   
         
   
Subject: 
Re: New Model: The Devil's Gap
Newsgroups: 
lugnet.castle
Date: 
Thu, 30 Dec 1999 17:25:38 GMT
Viewed: 
746 times
  

In lugnet.castle, Jeff Stembel writes:
In lugnet.castle, Pawel Nazarewicz writes:
I did some experimenting with wheels and ropes, and came up with this little
creation which I call The Devil's Gap.  It fits nicely into the story that • I'm
working on and plan to have finished soon (before I'm old enough to drink
hopefully).

This is really cool!!  I was think of using that kind of baseplate (from 6091)
to make a gatehouse for my castle, but it looks like you beat me to it!  ;)

Here is the link (I think I've improved the format ...):

http://members.xoom.com/verneer/gap.html

Thanks for all the feedback on the last one - it really does wonders in
keeping builders motivated and making the pages and structures more user
friendly.

Well, I have a few suggestions, so I'll get to 'em.

~ Third row down (under details), left-most picture.  The caption says the
gate is down, but it is up.
~ If I owned this fortress, I wouldn't want to use hot magma(1) inside the
courtyard.  It would leave a rather...permanent fixture on the ground.  ;)

Yes Yes!!!  Stick with the boiling oil!  Brilliant work!

Kevin

   
         
   
Subject: 
Re: New Model: The Devil's Gap
Newsgroups: 
lugnet.castle
Date: 
Thu, 30 Dec 1999 20:17:24 GMT
Viewed: 
865 times
  

~ Third row down (under details), left-most picture.  The caption says • the
gate is down, but it is up.
~ If I owned this fortress, I wouldn't want to use hot magma(1) inside • the
courtyard.  It would leave a rather...permanent fixture on the ground. • ;)

Yes Yes!!!  Stick with the boiling oil!  Brilliant work!

Or maybe boiling oatmeal, depending on how well Verneer's men are fed. :)

Paul Davidson

   
         
   
Subject: 
Re: New Model: The Devil's Gap
Newsgroups: 
lugnet.castle
Followup-To: 
lugnet.off-topic.fun
Date: 
Thu, 30 Dec 1999 21:23:04 GMT
Viewed: 
859 times
  

In lugnet.castle, Paul Davidson writes:

Or maybe boiling oatmeal, depending on how well Verneer's men are fed. :)

Nope, too guey, it'd clog up the "murder holes"
(the holes in the battlements to allow for liquids to be poured
and arrows/bolts to be shot down upon the intruders).

Use cream of wheat.
Or grits, if you're here in "the South".
:-P~~~

Franklin

 

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