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Subject: 
Re: New Model: The Devil's Gap
Newsgroups: 
lugnet.castle
Date: 
Thu, 30 Dec 1999 04:15:03 GMT
Viewed: 
774 times
  
In lugnet.castle, Pawel Nazarewicz writes:
I did some experimenting with wheels and ropes, and came up with this little
creation which I call The Devil's Gap.  It fits nicely into the story that I'm
working on and plan to have finished soon (before I'm old enough to drink
hopefully).

Here is the link (I think I've improved the format ...):

http://members.xoom.com/verneer/gap.html


That is sooooooooo excellent!
I wish I had your talent! Or better yet, I wish I had a talent of my own!

I've recently thought out a story between of a waging war between the Royal
knights and the fright knights, and how it started, but I have one problem - I
left my 6090 in Israel, together with most of my collection.
I'm hoping to buy the 6091 soon, but not at $99.00... I'm also hoping to go
back to Israel soon, but that seems even less likely. :-(

But I digress.

I love your Devil's Gap.
How did you make the machinery work? Please, share.

I wouldn't want to be stuck in that gap...

Also, a quest. Is Verneer supposed to be a good guy, a bad guy, or a middle
sort of guy?

Thanks for all the feedback on the last one - it really does wonders in • keeping
builders motivated and making the pages and structures more user friendly.

Let me know what you think of the mechanism that I used (crude, but perhaps
realistic?)  The only problem that I see is that the line is exposed.
Ideally,
it would all the covered up with bricks.

Don't worry about crudness, it looks great and VERY realistic. (AFAIK. That's
just from what I'd think machinery like that would look like.)


Great Job! I'd love to see more!

-Shiri


Subject: 
Re: New Model: The Devil's Gap
Newsgroups: 
lugnet.castle
Date: 
Thu, 30 Dec 1999 14:06:36 GMT
Viewed: 
1368 times
  
I love your Devil's Gap.
How did you make the machinery work? Please, share.

I put together a crude picture:

http://members.xoom.com/verneer/devilsgap/mechanism4.JPG

*NOTICE* - you will have to copy and paste it.  Just clicking on it won't work.
(I think ... )

What it uses is 3 pieces that the gate slides on (2x2x5 or 2x2x4... not really
sure), two 1x2 bricks with a hole in the middle, a steering wheel, and a rope.
When you tie the rope and rotate the wheel (big and bulky - just like I would
imagine they would be), the rope winds and the gate goes up.

To finish it off, you have a 1x2 brick that bends (geez - I need to get my lego
dictionary here), put on it a 1x2 plate with one stud, a 1x1 cylinder, and a
1x1x3 antena.  The cylinder actually keeps it all in place, while the antena is
used as leverage and the actual ... lever?

I hope that clears things up.

Also, a quest. Is Verneer supposed to be a good guy, a bad guy, or a middle
sort of guy?

I tried to make Verneer to be the most individual and opportunistic one of the
heros.  While Ian is the "good" person, he has also been put in a position to be
a "good" person.  Verneer didn't get all the outlaws mobilized by being pure
good.  But he has his own agenda and is fair - so I guess that would make him a
middle person for right now (as things will change, eh?)

Don't worry about crudness, it looks great and VERY realistic. (AFAIK. That's
just from what I'd think machinery like that would look like.)

Great Job! I'd love to see more!

-Shiri

Thanks!

-- pn


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