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Subject: 
Re: Good vs. Evil
Newsgroups: 
lugnet.castle
Date: 
Mon, 27 Sep 1999 19:31:55 GMT
Viewed: 
1144 times
  

In lugnet.castle, Tony Priestman writes:
I got to thinking about this the other day... which castle themes are 'good
guys' and 'bad guys'?

Hmmm. A bit simplistic. I run a full feudal system, where each knight
owes allegiance to the King.

Each knight has a household, all of whom owe allegiance to their knight.

Everyone is looking out for number one, and the means by which they do
it can be interpreted as good or evil, depending on your point of view,
and whether your army is bigger than their army :-)

Awww... no gigantic clashes of good and evil.... <:(

Yeah, that's much more realistic... It's just fun to imagine the castle world
in black & white... much more fairy-tale-ish or mythic, depending on your
view...

DaveE

   
         
   
Subject: 
Re: Good vs. Evil
Newsgroups: 
lugnet.castle
Date: 
Mon, 27 Sep 1999 22:18:47 GMT
Viewed: 
1150 times
  

On Mon, 27 Sep 1999, David Eaton (<FIqGx7.1vA@lugnet.com>) wrote at
19:31:55

In lugnet.castle, Tony Priestman writes:

Everyone is looking out for number one, and the means by which they do
it can be interpreted as good or evil, depending on your point of view,
and whether your army is bigger than their army :-)

Awww... no gigantic clashes of good and evil.... <:(

Yeah, that's much more realistic... It's just fun to imagine the castle world
in black & white... much more fairy-tale-ish or mythic, depending on your
view...

Yeah, I know. I really need to work on this imagination thing :-)
--
Tony Priestman

 

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