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In lugnet.castle, Tony Priestman writes:
> > I got to thinking about this the other day... which castle themes are 'good
> > guys' and 'bad guys'?
>
> Hmmm. A bit simplistic. I run a full feudal system, where each knight
> owes allegiance to the King.
>
> Each knight has a household, all of whom owe allegiance to their knight.
>
> Everyone is looking out for number one, and the means by which they do
> it can be interpreted as good or evil, depending on your point of view,
> and whether your army is bigger than their army :-)
Awww... no gigantic clashes of good and evil.... <:(
Yeah, that's much more realistic... It's just fun to imagine the castle world
in black & white... much more fairy-tale-ish or mythic, depending on your
view...
DaveE
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On Mon, 27 Sep 1999, David Eaton (<FIqGx7.1vA@lugnet.com>) wrote at
19:31:55
> In lugnet.castle, Tony Priestman writes:
> >
> > Everyone is looking out for number one, and the means by which they do
> > it can be interpreted as good or evil, depending on your point of view,
> > and whether your army is bigger than their army :-)
>
> Awww... no gigantic clashes of good and evil.... <:(
>
> Yeah, that's much more realistic... It's just fun to imagine the castle world
> in black & white... much more fairy-tale-ish or mythic, depending on your
> view...
Yeah, I know. I really need to work on this imagination thing :-)
--
Tony Priestman
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