| | | | | On Mon, 27 Sep 1999, David Eaton (<FIq5ry.11L@lugnet.com>) wrote at
15:31:10
> I got to thinking about this the other day... which castle themes are 'good
> guys' and 'bad guys'?
Hmmm. A bit simplistic. I run a full feudal system, where each knight
owes allegiance to the King.
Each knight has a household, all of whom owe allegiance to their knight.
Everyone is looking out for number one, and the means by which they do
it can be interpreted as good or evil, depending on your point of view,
and whether your army is bigger than their army :-)
--
Tony Priestman
| | | | | | | | | | | | | In lugnet.castle, Tony Priestman writes:
> > I got to thinking about this the other day... which castle themes are 'good
> > guys' and 'bad guys'?
>
> Hmmm. A bit simplistic. I run a full feudal system, where each knight
> owes allegiance to the King.
>
> Each knight has a household, all of whom owe allegiance to their knight.
>
> Everyone is looking out for number one, and the means by which they do
> it can be interpreted as good or evil, depending on your point of view,
> and whether your army is bigger than their army :-)
Awww... no gigantic clashes of good and evil.... <:(
Yeah, that's much more realistic... It's just fun to imagine the castle world
in black & white... much more fairy-tale-ish or mythic, depending on your
view...
DaveE
| | | | | | | | | | | | | | | | | On Mon, 27 Sep 1999, David Eaton (<FIqGx7.1vA@lugnet.com>) wrote at
19:31:55
> In lugnet.castle, Tony Priestman writes:
> >
> > Everyone is looking out for number one, and the means by which they do
> > it can be interpreted as good or evil, depending on your point of view,
> > and whether your army is bigger than their army :-)
>
> Awww... no gigantic clashes of good and evil.... <:(
>
> Yeah, that's much more realistic... It's just fun to imagine the castle world
> in black & white... much more fairy-tale-ish or mythic, depending on your
> view...
Yeah, I know. I really need to work on this imagination thing :-)
--
Tony Priestman
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