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(If you reply to this message, please follow-up
to the appropriate, specific newsgroup. Thanks. :-)
I came up with what I thought was an unusual orientation
for a cockpit for a spaceship or mecha. I quickly built
a set of mecha legs for it, and created some images,
which I posted here:
"http://www.brickshelf.com/gallery/fwcain/items/walker00.jpg"
"http://www.brickshelf.com/gallery/fwcain/items/walker01.jpg"
I just wanted to share this idea of mine (the cockpit;
I've seen mecha-legs similar to this before, in two or more
different mecha models, IIRC). Please let me know
what you think. ;-)
OTOH, I do have a couple of problems, though, that I'd like
for the resident geniuses of POV-RAY/ray-tracing to assist me with,
if possible.
For reference purposes, I've posted a copy of the POV-RAY code
here:
"http://www.brickshelf.com/gallery/fwcain/povray/walker.pov.txt"
1. The horizon line is too crisp. This is especially noticeable
whenever I try to do a "night sky". How do I fix this?
2. When I try to do a "twilight sky", i.e., dark _blue_,
with stars and clouds, it winds up being a *black* sky
(with stars and a few clouds). How do I fix this?
Thanks,
Franklin
=====
Franklin Cain (and please do *not* call me "Frank" ;-)
fwcain@yahoo.com | http://fcain.tripod.com/
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Message has 1 Reply: | | RE: different idea for cockpit
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| (...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
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