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Subject: 
different idea for cockpit
Newsgroups: 
lugnet.cad.ray, lugnet.build.mecha, lugnet.space
Date: 
Tue, 12 Dec 2000 08:07:23 GMT
Viewed: 
1777 times
  
(If you reply to this message, please follow-up
to the appropriate, specific newsgroup.  Thanks.  :-)

I came up with what I thought was an unusual orientation
for a cockpit for a spaceship or mecha.  I quickly built
a set of mecha legs for it, and created some images,
which I posted here:

"http://www.brickshelf.com/gallery/fwcain/items/walker00.jpg"
"http://www.brickshelf.com/gallery/fwcain/items/walker01.jpg"

I just wanted to share this idea of mine (the cockpit;
I've seen mecha-legs similar to this before, in two or more
different mecha models, IIRC).  Please let me know
what you think.  ;-)

OTOH, I do have a couple of problems, though, that I'd like
for the resident geniuses of POV-RAY/ray-tracing to assist me with,
if possible.

For reference purposes, I've posted a copy of the POV-RAY code
here:

"http://www.brickshelf.com/gallery/fwcain/povray/walker.pov.txt"

1.  The horizon line is too crisp.  This is especially noticeable
whenever I try to do a "night sky".  How do I fix this?

2.  When I try to do a "twilight sky", i.e., dark _blue_,
with stars and clouds, it winds up being a *black* sky
(with stars and a few clouds).  How do I fix this?

Thanks,
Franklin


=====
Franklin Cain (and please do *not* call me "Frank" ;-)
fwcain@yahoo.com | http://fcain.tripod.com/
------------------------------------------------------------
USE OR DISTRIBUTION OF MY EMAIL ADDRESS FOR UNSOLICITED
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Message has 1 Reply:
  RE: different idea for cockpit
 
(...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)

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