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 CAD / Ray-Tracing / 3037
     
   
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 2 Jun 2011 19:33:56 GMT
Viewed: 
18857 times
  

In lugnet.cad.ray, Larry Pieniazek wrote:
A long time ago, Jeroen kindly rendered this image for me in POVRay

http://miltontrainworks.com/MTW/images/MTWproductLine_1280x1024.jpg

But the source got lost. Now I need it much much larger so I'm trying to
recreate it. I am all the way there (all models positioned right, etc) except
for the lighting/shadows. Which may well be the hardest part!

I like how the shadows are, they are relatively light. I also like how the base
reflection is set up (i.e. there is none)

I've been trying a lot of different render settings and surface settings but I'm
either getting large muddy shadows, or I'm getting a surface that reflects the
models. Anyone have any clues on the best combination of surface materials (for
the white plane that everything sits on) and light source settings? I thought
maybe an area light was the way to go but it's not working well for me.

Here's my current surface settings...

texture {
                        pigment{ rgb <1,1,1> }
                        finish {
                                reflection 0
                                ambient 0.4
                                diffuse 0.5
                                roughness  .01
                        }
                }

Am I even on the right track there?

Thanks for any suggestions.

Looking at the lighting, I'm pretty sure he used radiosity and prolly his
FastRad library.  I might still have a copy lemme poke around.

-Orion

   
         
   
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 Jun 2011 00:10:53 GMT
Viewed: 
19374 times
  

On 6/2/2011 3:33 PM, Orion Pobursky wrote:
Looking at the lighting, I'm pretty sure he used radiosity and prolly his
FastRad library.  I might still have a copy lemme poke around.

-Orion

FastRad is a good choice for this scene. I would also use a parallel
camera and lights.


Mike

   
         
   
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Wed, 22 Jun 2011 13:33:35 GMT
Viewed: 
19505 times
  

In lugnet.cad.ray, Michael Horvath wrote:
On 6/2/2011 3:33 PM, Orion Pobursky wrote:
Looking at the lighting, I'm pretty sure he used radiosity and prolly his
FastRad library.  I might still have a copy lemme poke around.

-Orion

FastRad is a good choice for this scene. I would also use a parallel
camera and lights.


I am using an orthographic camera because I don't want perspective at all. I
didn't try parallel lights. (there are such? or do you mean area?) That may be
what I need to correct the shading differences.

One thing I'm still chasing is that I can't get the windows to have the "right"
transparency... either they are too light and it looks like the interiors are
"glowing" or if I turn the colors or transparency down, things get too gray. I'm
trying to get the same transparency as in the image I'm trying to mimic.

   
         
   
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 24 Jun 2011 02:38:17 GMT
Viewed: 
19161 times
  

On 6/22/2011 9:33 AM, Larry Pieniazek wrote:
I am using an orthographic camera because I don't want perspective at all. I
didn't try parallel lights. (there are such? or do you mean area?) That may be
what I need to correct the shading differences.

One thing I'm still chasing is that I can't get the windows to have the "right"
transparency... either they are too light and it looks like the interiors are
"glowing" or if I turn the colors or transparency down, things get too gray. I'm
trying to get the same transparency as in the image I'm trying to mimic.


Yes, there are parallel lights that work just like orthographic cameras.
Check the docs. This way you will get uniform lighting on every object
in the scene.


Mike

 

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