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Subject: 
Re: Need LDD 2.0 Help from the Experts on Making Instructions
Newsgroups: 
lugnet.cad.ldd
Date: 
Tue, 3 Apr 2007 19:48:59 GMT
Viewed: 
27510 times
  
--snip--

Nice reverse engineering.

exploded="true" angle="0" ax="0" ay="1" az="0" tx="0"
ty="9.9999990463256836" tz="0"

I know this one :)

Well some of it anyway... tx, ty and tz are the translation from the origin, ax,
ay, az define a unit vector and angle defines a rotation angle (in radians
IIRC). (tx,ty,tz) and angle define a rotation matrix

R=[t tx^2  + c     t tx ty - s tz  t tx tz + s ty
   t tx ty + s tz  t ty^2 + c      t ty tz - s tx
   t tx tz - s ty  t ty tz + s tx  t tz^2 + c     ]

c=cos(angle)
s=sin(angle)
t=1-c

--snip--
Chris

Tim



Message has 1 Reply:
  Re: Need LDD 2.0 Help from the Experts on Making Instructions
 
(...) OK, but why would those things be specified in the directions area? The directions refer to a part ID, and the part ID is defined in the model group. Where the part ID is defined is also where the location of the brick is defined. Just (...) (17 years ago, 4-Apr-07, to lugnet.cad.ldd)

Message is in Reply To:
  Re: Need LDD 2.0 Help from the Experts on Making Instructions
 
(...) Because automatic building instructions are less then optimal, I have started uploading subassemblies of models to my gallery. Hopefully, if someone buys one of my models, they'll check my gallery for the subassemblies. In the descriptions for (...) (17 years ago, 3-Apr-07, to lugnet.cad.ldd)

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