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In lugnet.cad.dev.mac, Christopher Masi wrote:
> Jim DeVona wrote:
> > Bricksmith doesn't display coordinate axes. However, it is not too
> > hard to fake it with a couple of perpendicular LDraw lines that
> > extend a long way in either direction:
>
> That's cool. I still am using the same old computer, so LDGLite is
> the LDRAWing tool of choice for me, but never the less, that is a cool
> trick.
Wow, you need an upgrade almost as bad as I do. I'm still using a PC
with Windows 95 on it.
Here's another set of axis that've been around for a while now.
They're not as big, but they're labeled so you don't have to remember
which color is which axis.
http://www.geocities.com/pneaster/lego_util.htm
I liked them so much I duplicated them in C code so you can see the
origin of a piece you plan to rotate. If you're really still using
ldglite you can toggle the display of the current part's rotation axis
with the command "/ta" in ledit mode.
Enjoy,
Don
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In lugnet.cad.dev.mac, Don Heyse wrote:
> In lugnet.cad.dev.mac, Christopher Masi wrote:
>
> > Jim DeVona wrote:
> >
> > > Bricksmith doesn't display coordinate axes. However, it is not too
> > > hard to fake it with a couple of perpendicular LDraw lines that
> > > extend a long way in either direction:
> >
> > That's cool. I still am using the same old computer, so LDGLite is
> > the LDRAWing tool of choice for me, but never the less, that is a cool
> > trick.
>
> Wow, you need an upgrade almost as bad as I do. I'm still using a PC
> with Windows 95 on it.
>
> Here's another set of axis that've been around for a while now.
> They're not as big, but they're labeled so you don't have to remember
> which color is which axis.
>
> http://www.geocities.com/pneaster/lego_util.htm
>
> I liked them so much I duplicated them in C code so you can see the
> origin of a piece you plan to rotate. If you're really still using
> ldglite you can toggle the display of the current part's rotation axis
> with the command "/ta" in ledit mode.
I continue to use ldglite, too, primarily for its indispensable "hoser"
function. Incidentally, I do have some trouble with 1.0.18 on my Intel Mac. The
display doesn't seem to "update" properly except briefly after being obscured by
a menu, etc. - otherwise it remains white. The same version works fine on my PPC
machine. I'll try to figure out if I can provide more specific information once
I'm done fiddling with LDView.
I like how Paul's axes include XYZ+- labels. That's clever.
Jim
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Hey, cool Don Heyse wrote:
> In lugnet.cad.dev.mac, Christopher Masi wrote:
> > Jim DeVona wrote:
> > > Bricksmith doesn't display coordinate axes. However, it is not too
> > > hard to fake it with a couple of perpendicular LDraw lines that
> > > extend a long way in either direction:
> > That's cool. I still am using the same old computer, so LDGLite is
> > the LDRAWing tool of choice for me, but never the less, that is a cool
> > trick.
>
> Wow, you need an upgrade almost as bad as I do. I'm still using a PC
> with Windows 95 on it.
>
> Here's another set of axis that've been around for a while now.
> They're not as big, but they're labeled so you don't have to remember
> which color is which axis.
>
> http://www.geocities.com/pneaster/lego_util.htm
>
> I liked them so much I duplicated them in C code so you can see the
> origin of a piece you plan to rotate. If you're really still using
> ldglite you can toggle the display of the current part's rotation axis
> with the command "/ta" in ledit mode.
>
> Enjoy,
>
> Don
Hey, cool axes. Yes, I'm still really using ldglite. Hoever, I just got
a new MacBook! Hey, I wonder if the new development tools will compile a
a "fat" binary of ldglite. I'll have to look into that when I have the
time.
Chris
--
http://mysite.verizon.net/cjmasi/lego/
Learn about brittle bone disease
http://www.oif.org/
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