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In lugnet.cad.dev.mac, Jim DeVona wrote:
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Ive started using these techniques to help align important elements such as
hinges with the origin of the sub-model. Once thats done, rotating the
sub-model in a parent model causes it to pivot nicely around the hinge (Im
curious if this is what the Focus spin around selection note refers to in
the feature requests). This makes it easier to almost play with movable
parts like wings, doors, and joints right in LDraw, as theres no need to
nudge things to get them to line up again after rotation.
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Ah! I see James Reynolds has already written an excellent article on this topic:
Animatable
Models. Recommended reading for more details on this approach to LDraw
modeling.
Jim
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On Feb 16, 2007, at 4:19 PM, Jim DeVona wrote:
> In lugnet.cad.dev.mac, Jim DeVona wrote:
>
> > I've started using these techniques to help align important
> > elements such as
> > hinges with the origin of the sub-model. Once that's done,
> > rotating the
> > sub-model in a parent model causes it to pivot nicely around the
> > hinge (I'm
> > curious if this is what the "Focus spin around selection" note
> > refers to in
> > the feature requests). This makes it easier to almost "play" with
> > movable
> > parts like wings, doors, and joints right in LDraw, as there's no
> > need to
> > nudge things to get them to line up again after rotation.
>
> Ah! I see James Reynolds has already written an excellent article
> on this topic:
> <http://james.magnusviri.com/lego/articles/animatable_models.html
> Animatable
> Models>. Recommended reading for more details on this approach to
> LDraw
> modeling.
Yes, and I'm finally publishing another that goes into more detail
today if my publishing scripts would only work...
James
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