| | | | | In lugnet.cad.dev, Tore Eriksson wrote:
> That shouldn't really be happening, unless someone enters a "triangle" that
> isn't a triangle, for example with x1, x2, and x3 all = 0, or a line that isn't
> referring to a polygon for some reason yet is processed as one.
Actually, if the original triangle is (for example) in the Y-Z plane, then just
passing in an x4 that's different from x1, x2, and x3 will result in a failure.
The equivalent goes for an initial triangle in the X-Z plane.
--Travis
| | | | | | | | | | | | | In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Tore Eriksson wrote:
> > That shouldn't really be happening, unless someone enters a "triangle" that
> > isn't a triangle, for example with x1, x2, and x3 all = 0, or a line that isn't
> > referring to a polygon for some reason yet is processed as one.
>
> Actually, if the original triangle is (for example) in the Y-Z plane, then just
> passing in an x4 that's different from x1, x2, and x3 will result in a failure.
> The equivalent goes for an initial triangle in the X-Z plane.
>
> --Travis
True, but such triangles will not be visible in the 2-D front view of the UI and
therefor not clickable - unless the program is buggy. And if you can't click on
them, the function never has to encounter data from them. Hopefully...
/Tore
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