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Subject: 
Re: LDraw Animation - Why MPD?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 30 Aug 2005 03:36:14 GMT
Viewed: 
5545 times
  

Why not develop something abstract.  If you come up with a way to
notate an animation in any langauge, perhaps it will catch on.

James

On Aug 29, 2005, at 9:59 PM, Damien Guichard wrote:

Java doesn't meet any of these requirements.
Perl, Python and Ruby may barely meet 2 or 3 of the requirements.
Scheme confortably meets 3 of the requirements.

The 4 requirements together leave only 3 language candidates:
1. OCaml
2. Haskell (the successor of Miranda)
3. SML (Standard ML)

OCaml is by far the most popular of them.

   
         
   
Subject: 
Re: LDraw Animation - Why MPD?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 30 Aug 2005 04:00:33 GMT
Viewed: 
5491 times
  

I wonder if anyone remembers the 80s game "Story Machine" from Spinnaker
Software (publishers of "Face Maker" and other silly products.)

This program acted out the sentences you typed in. It was a kind of
self-illustrating text adventure. For example typing "The boy walked to the
tree" meant that the two characters would materialize out of nothing and the boy
would walk over next to the house. Or you could make the tree run to the boy (it
had animated legs.) There were a limited number of nouns and verbs, about 30 in
all.  As you typed (or erased), your story was recorded for replay later. My
stories ended with the terrible tree eating everything on the screen. Yum.

This concept is mostly for calling up canned routines. However, 6 year olds and
non-programmers will happily write programs in such languages. If you implement
natural language, certainly many more people will use your program.

-Erik

 

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