|
"Mike Walsh" <mike_walsh@mindspring.com> wrote in message
news:GoFAJz.Hn7@lugnet.com...
> I am relatively new to the world of POV, L3P, L3PAO, but I am getting the
> hang of it. I have however run into something that has me stumped.
>
> I have a model that uses the classic 1x1x2 window. It will go through L3PAO
> (and L3P) however it will not render in POV if I am using the LGEO library.
>
> The following text appears in the POV message window:
>
> }
> #end
> #declare _29_dot_dat_clear = #if (QUAL = 0) box { <-10,-4,-10>, <10,48,10> }
> #else object {
> // Window 1 x 1 x 2
> lg_0029_clear <----ERROR
>
> C:\Documents and Settings\mike\My Documents\Mike's Stuff\LEGO
> Models\Catalogs\Sample.pov:157: error: object expected but undeclared
> identifier 'lg_0029_clear' found instead.
>
>
> Returned from renderer (non-zero return value)
>
> The .dat file contains exactly one part: a 1x1x2 window with glass.
>
> Thanks,
>
> Mike
[ ... snipped ... ]
Following up my own post ...
I just looked at the LGEO file C:\L2P\LG_0029.INC on my computer.
It declares (#declare) lg_0013_clear instead of lg_0029_clear. If I change
my file to declare lg_0029_clear instead of lg_0013_clear the window renders
correctly. Is this a mistake in the L2P library?
Mike
--
Mike Walsh - mike_walsh at mindspring dot com
http://www.nclug.net - North Carolina LEGO Users Group
http://www.carolinatrainbuilders - Carolina Train Builders
http://www.brickbay.com/store.asp?u=mpw - Brick Depot
|
|
|
In lugnet.cad, Mike Walsh writes:
> Following up my own post ...
>
> I just looked at the LGEO file C:\L2P\LG_0029.INC on my computer.
>
> It declares (#declare) lg_0013_clear instead of lg_0029_clear. If I change
> my file to declare lg_0029_clear instead of lg_0013_clear the window renders
> correctly. Is this a mistake in the L2P library?
Yes.
/Lars :)
--
No trees were killed in the sending of this message.
However a large number of electrons were terribly inconvenienced.
|
|
|