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    Re: [part] Updated S\973S01.DAT —Chris Dee
   (...) do (...) I have commented the neck mark area out of s\973s01.dat - actually it is only a 1/4 cylinder. 0 Uncomment for neck mark 0 1 16 0 -4 0 4.243 0 -4.243 0 -8 0 -4.243 0 -4.243 1-4cyli.dat and will today be sending the amended subpart and (...) (24 years ago, 5-Nov-00, to lugnet.cad)
   
        Re: [part] Updated S\973S01.DAT —Jonathan Wilson
     (...) what neck color does the blue (wizzard I think) version of this torso have? (24 years ago, 5-Nov-00, to lugnet.cad)
    
         Re: [part] Updated S\973S01.DAT —Chris Dee
     (...) version (...) both. (...) The wizard torso has a black neck mark too. Chris (24 years ago, 5-Nov-00, to lugnet.cad)
   
        Re: [part] Updated S\973S01.DAT —Franklin W. Cain
     As per Chris' instructions, I just sent updated copies of the three minifig torsos I've done (p45, "Studded Armor [Fright Knights]; p70, "Bomber Jacket [Town]"; and, p102, "SW Rebel Mechanic") to Steve. Since the change is to the neck, which isn't (...) (24 years ago, 5-Nov-00, to lugnet.cad)
   
        Re: [part] Updated S\973S01.DAT —Steve Bliss
     Thank you, Chris! I think you made good choices where there are conflicting neck-colors. Did you note these issues in the part files? Also, would you mind making a 937p00.dat file, "Minifig Torso with Neck Mark Pattern"? Steve (24 years ago, 6-Nov-00, to lugnet.cad)
    
         Re: [part] Updated S\973S01.DAT —Chris Dee
      (...) Does this actually exist - a plain torso with a neck mark? Can anyone confirm? A brief look through my spares had not revealed such an example. I always thought the neck mark was a photo-detectable devise to ensure that the arms were inserted (...) (24 years ago, 6-Nov-00, to lugnet.cad)
    
         Re: [part] Updated S\973S01.DAT —Chris Dee
     (...) No - do you think I should? (...) Does this actually exist - a plain torso with a neck mark? Can anyone confirm? A brief look through my spares had not revealed such an example. I always thought the neck mark was a photo-detectable devise to (...) (24 years ago, 6-Nov-00, to lugnet.cad)
    
         Re: [part] Updated S\973S01.DAT —Steve Bliss
     (...) Yeah, probably just a comment-line. Something like "Neck-marks also found in color X for torso-color Y". Not a big deal either way. (...) Hmm. I thought I'd seen minifigs like this. I could be wrong. I'll check my spares tonight. (...) True. (...) (24 years ago, 6-Nov-00, to lugnet.cad)
   
        Re: [part] Updated S\973S01.DAT —Lars C. Hassing
     (...) Great! I see you have discussed the neck-mark in lugnet.cad.dat.parts and come up with a brilliant solution. The neck-mark has always been a PITA to me; it is THE ONLY linetype 1 we have with color 24. POV has no notion of a "reverse" color (...) (24 years ago, 6-Nov-00, to lugnet.cad)
    
         Colour 24 in non type-2 lines (was Updated S\973S01.DAT) —Chris Dee
     (...) Yes - I believe this is correct. (...) Agreed. (...) Agreed. Lars, do you have the time to contact the original authors or make the fixes yourself? Chris (24 years ago, 6-Nov-00, to lugnet.cad)
    
         Re: Colour 24 in non type-2 lines (was Updated S\973S01.DAT) —Lars C. Hassing
     (...) OK. /Lars (24 years ago, 7-Nov-00, to lugnet.cad)
   
        How wide is the neck-mark? —Franklin W. Cain
   (...) Hey, Chris, are you certain about this? The revised subfile that I copied from a previous message on this thread has a *half*-cylinder hole for the neck-mark, not just a *quarter*-cylinder. Because the gap in the subfile that I copied is a (...) (23 years ago, 23-Dec-00, to lugnet.cad)
   
        Re: How wide is the neck-mark? —Chris Dee
   (...) I am certain that this is the way I have modified the primitive and submitted to Steve. I have modified all the existing torsos to match, and submitted those also. True, the existing prmitive does use 1 24 0 -4 0 6 0 0 0 -8 0 0 0 -6 (...) (23 years ago, 27-Dec-00, to lugnet.cad)
 

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