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Subject: 
Re: Quick way to mirror-image a model?
Newsgroups: 
lugnet.cad
Date: 
Mon, 21 Jun 2004 15:00:09 GMT
Viewed: 
3282 times
  

In lugnet.cad, Steve Bliss wrote:
The main practical effect on MIRROR.INI would be that normal parts
would have a mirroring transform (1 0 0 0 1 0 0 0 -1) instead of the
standard transform.

Err, Shouldn't that be (-1 0 0 0 1 0 0 0 1)?  You have to negate the
X coordinate to mirror across the Z axis.

Don

   
         
   
Subject: 
Re: Quick way to mirror-image a model?
Newsgroups: 
lugnet.cad
Date: 
Mon, 21 Jun 2004 16:12:11 GMT
Viewed: 
3347 times
  

In lugnet.cad, Don Heyse wrote:
In lugnet.cad, Steve Bliss wrote:
The main practical effect on MIRROR.INI would be that normal parts
would have a mirroring transform (1 0 0 0 1 0 0 0 -1) instead of the
standard transform.

Err, Shouldn't that be (-1 0 0 0 1 0 0 0 1)?  You have to negate the
X coordinate to mirror across the Z axis.

Sorry, I misunderstood the terminology.  I figured you could either mirror
across a plane, or along a line.  You can't mirror across a line - it's 1D.  So
I assumed when people were writing about mirroring 'across the Z axis', they
meant to use the XY plane as the mirror.

So, yeah - for right/left mirroring, you'd negate the X coordinate.

Steve

   
         
   
Subject: 
Re: Quick way to mirror-image a model?
Newsgroups: 
lugnet.cad
Date: 
Mon, 21 Jun 2004 16:32:44 GMT
Viewed: 
3374 times
  

In lugnet.cad, Steve Bliss wrote:
In lugnet.cad, Don Heyse wrote:
In lugnet.cad, Steve Bliss wrote:
The main practical effect on MIRROR.INI would be that normal parts
would have a mirroring transform (1 0 0 0 1 0 0 0 -1) instead of the
standard transform.

Err, Shouldn't that be (-1 0 0 0 1 0 0 0 1)?  You have to negate the
X coordinate to mirror across the Z axis.

Sorry, I misunderstood the terminology.  I figured you could either mirror
across a plane, or along a line.  You can't mirror across a line - it's 1D.
So I assumed when people were writing about mirroring 'across the Z axis',
they meant to use the XY plane as the mirror.

Heh, I was thinking 2-dimensionally.  It's easier for my tired old
brain.  All my sketches were happening on the XZ plane so mirroring
across the Z axis made total sense to me.  Oh well.

So, yeah - for right/left mirroring, you'd negate the X coordinate.

Ok, now I have to follow through and actually make a reference program
which uses the MIRROR.INI file, or this will all be for nothing.

Don

 

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