To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 8595
8594  |  8596
Subject: 
The Process (was Re: Another Transformer - Trixie)
Newsgroups: 
lugnet.build.mecha
Date: 
Tue, 4 Mar 2003 23:13:12 GMT
Viewed: 
593 times
  
In lugnet.build.mecha, Tony Knaak writes:
"...the vast majority of designing a transformer (for me, at least) is done >on paper and in mock-ups and such."

You got any sketches for your work scanned? Those can be a real assest for
someone trying to jump into the tranforming genre.

t

  I do now - well, not scanned as much as poorly photographed, but hopefully
they're clear enough.

I guess I'll just break down my process using Bitstream as an example.

1. First, I had to decide what kind of car I was going to use. I thought
about sports cars, F1 racers, and, strangely, a truck based on Armada
Optimus Prime:
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits01.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits02.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits03.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits04.jpg

2. Once I chose the sports car base, I tried to break it into transformable
parts. In the first sketch, you can see the car "boxed out" - divided into
rough shapes so I could easily move them around. I started to follow one
design, and sketched out how it might look in robot mode.
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits05.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits06.jpg

3. I began to brickify the individual parts, and tried to fit them together
on paper (from here on out, the designwork becomes harder and more abstract
without building mock-ups to make sure your ideas work; this is usually a
problem for me, since I do most of this during classes).
  The last sketch was going to be my final design; Bits' hood was supposed
to stay attached to the back of his head. Luckily, it proved too difficult
and I went back to the original, car-nose-intact robot.
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits07.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits08.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits09.jpg

4. Fairly sure of the design, I drew a more finished sketch of Bits,
bulletting all of the cool items on him (among other things). Of course,
this *wasn't* the final design, so I went back and redid the drawing to match.
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits10.jpg
http://www.brickshelf.com/gallery/BrokenEarth/Bitstream/Sketches/bits11.jpg

  Wow, that was rather longer than I'd expected. I hope this helps you out,
and I'd love to see some other builders work with transformers too, not to
mention see how they do it.

  I also found a few sketches of Trixie, if you want to see those:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=35975

-jeremiah-

gotta get me a scanner...



Message is in Reply To:
  Re: Another Transformer - Trixie
 
(...) You got any sketches for your work scanned? Those can be a real assest for someone trying to jump into the tranforming genre. t (21 years ago, 4-Mar-03, to lugnet.build.mecha)

11 Messages in This Thread:




Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR