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OK, I made another mech. This has been in the works for a long, long time (maybe
nine months) basically waiting for inspiration. I finally worked out a leg
design a few days ago and managed to finish it off.
BS
Flikr
The idea for how to do the semicircle was cribbed from Mladen. Help from Selcuk
Gore and Soren Roberts.
Im not 100% sure this will stand but I really have no means of testing it. I do
have ideas for alternative solutions for the risky joints (rear toes and
knees) but figured Id take the risk in the CAD rather than losing some
detail.
Comments and crits welcome,
Tim
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In lugnet.build.mecha, Timothy Gould wrote:
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OK, I made another mech. This has been in the works for a long, long time
(maybe nine months) basically waiting for inspiration. I finally worked out a
leg design a few days ago and managed to finish it off.
BS
Flikr
The idea for how to do the semicircle was cribbed from Mladen. Help from
Selcuk Gore and Soren Roberts.
Im not 100% sure this will stand but I really have no means of testing it. I
do have ideas for alternative solutions for the risky joints (rear toes and
knees) but figured Id take the risk in the CAD rather than losing some
detail.
Comments and crits welcome,
Tim
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Im so stupid...
Tim
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In lugnet.build.mecha, Timothy Gould wrote:
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OK, I made another mech. This has been in the works for a long, long time
(maybe nine months) basically waiting for inspiration. I finally worked out a
leg design a few days ago and managed to finish it off.
BS
Flikr
The idea for how to do the semicircle was cribbed from Mladen. Help from
Selcuk Gore and Soren Roberts.
Im not 100% sure this will stand but I really have no means of testing it. I
do have ideas for alternative solutions for the risky joints (rear toes and
knees) but figured Id take the risk in the CAD rather than losing some
detail.
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Im not sure about some of those joints either, but regardless, this thing is
freakin awesome!
-Jon
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In lugnet.build.mecha, Timothy Gould wrote:
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OK, I made another mech. This has been in the works for a long, long time
(maybe nine months) basically waiting for inspiration. I finally worked out a
leg design a few days ago and managed to finish it off.
BS
Flikr
The idea for how to do the semicircle was cribbed from Mladen. Help from
Selcuk Gore and Soren Roberts.
Im not 100% sure this will stand but I really have no means of testing it. I
do have ideas for alternative solutions for the risky joints (rear toes and
knees) but figured Id take the risk in the CAD rather than losing some
detail.
Comments and crits welcome,
Tim
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I havent been impressed by CAD for a while. This one rocks! I like the color
too; its subtle and works. The semi circle design really looks good. Stick your
Fuchi in with it.
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Was admiering it on Brickshelf. Fantastic work, I like all the details! Being a
fan of GitS doesnt make it less impressive. :)
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yay, I can post again...
Great work Tim! It looks very faithful to the original, especially with regard
to the details.
The only problem is that its a bit too big. I can understand this is due to the
level of detail you wanted to show... BUT Im thinking, why constrain yourself
to scale in the first place? Why not build it as big as necessary to make it
even closer to the original?
I say this only because the legs look a bit chunky and blocky... What if you
used those new curved slopes and wedges on the legs to make them more
curvaceous? If they end up scaling up the entire mecha, who cares?... You can
always go for a maxi-fig, UCS scale! :-D
LOL, anyways, maybe Im just too excited with being able to post again, and
rambling on.
Good stuff. Keep it up!
Mladen Pejic
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In lugnet.build.mecha, Mladen Pejic wrote:
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yay, I can post again...
Great work Tim! It looks very faithful to the original, especially with
regard to the details.
The only problem is that its a bit too big. I can understand this is due to
the level of detail you wanted to show... BUT Im thinking, why constrain
yourself to scale in the first place? Why not build it as big as necessary to
make it even closer to the original?
I say this only because the legs look a bit chunky and blocky... What if you
used those new curved slopes and wedges on the legs to make them more
curvaceous? If they end up scaling up the entire mecha, who cares?... You can
always go for a maxi-fig, UCS scale! :-D
LOL, anyways, maybe Im just too excited with being able to post again, and
rambling on.
Good stuff. Keep it up!
Mladen Pejic
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First off, thanks everyone for your comments. This has been a long time in the
works and Im glad people like it.
The size... well... I was trying to build it to fig scale. I actually realised
last night that it had ended up too big when I noticed it should sit much lower
over the car. With this realisation I may have to have a go at shrinking the
whole thing. Hopefully wont be too hard (but probably will).
Glad you can post again.
Tim
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