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 Building / Contests / 233
Subject: 
Voting mechanics for Classic Space contest
Newsgroups: 
lugnet.build.contests, lugnet.space
Date: 
Sun, 26 Nov 2000 22:43:30 GMT
Highlighted: 
(details)
Viewed: 
3324 times
  
In lugnet.build.contests, Todd Lehman writes:
[...]
Only those who have entered the contest may vote.  You can submit more than
one entry, but no more than one per day (so start early if you're going to
build a lot of entries).  Each entry you submit gains you three vote points
in the category of your entry.  You can apply your votes to other people's
models when the voting begins.  (You can't vote for your own models.)  More
details about this later.
[...]

OK, here are the details...

This is a "point-based" system, so you earn points by submitting entries and
spend points by voting.  Voting begins after the deadline for new entries has
passed.  Voting ends when the last entrant has completed voting or when seven
days have passed (whichever occurs sooner).  The contest's entrants and the
contest's organizer are the only ones who may vote.  The contest's organizer
is not allowed to enter the contest.

Each contest entry you submit earns you 3 points (votes), all of which you
must spend (or your entry is automatically disqualified).  Points must be
spent as whole numbers; there are no fractional points.

The entry with the most points within a category wins that category.  The
entry with most points overall wins "grand prize" status.  In the event of
a tie, entries may share status.

Now, there are a couple of strategic restrictions on how and where points
may be spent:

First, you can only vote (spend points) on other people's entries -- never
on your own entries.

Second, for each set of 3 points you earn from an entry in category X, one
point must be spent _in_ category X, one point must be spent _outside_ of
category X, and one point can be spent in any category whatsoever.  A special
exception occurs if your entry is the _only_ entry in category X:  you earn
2 points for that entry rather than 3, and both points must be spent outside
of X.

Finally, the contest organizer (that's me) is granted and required to spend
exactly 1 point in each category.

--Todd

p.s.  More details about submission of votes later -- it will probably be
something non-automated, where you send an email (or you could post publicly
if you wanted), and I'll tally the votes by hand.  I'll need a disinterested
third-party volunteer (a non-entrant) to audit the vote accounting.


Subject: 
Re: Voting mechanics for Classic Space contest
Newsgroups: 
lugnet.build.contests, lugnet.space
Date: 
Mon, 27 Nov 2000 00:40:56 GMT
Viewed: 
3468 times
  
Why is this posted 4(!) times?


Subject: 
Re: Voting mechanics for Classic Space contest
Newsgroups: 
lugnet.build.contests, lugnet.space
Date: 
Mon, 27 Nov 2000 00:43:34 GMT
Viewed: 
3422 times
  
In lugnet.build.contests, Jonathan Wilson writes:
Why is this posted 4(!) times?

I posted, realized I'd made a mistake, canceled, then reposted.  Lather,
rinse, repeat.  I wanted to make sure the wording was 100% clear.

--Todd


Subject: 
Re: Voting mechanics for Classic Space contest
Newsgroups: 
lugnet.build.contests, lugnet.space
Date: 
Tue, 28 Nov 2000 11:36:14 GMT
Viewed: 
3278 times
  
In lugnet.build.contests, Todd Lehman writes:
I'll need a disinterested
third-party volunteer (a non-entrant) to audit the vote accounting.

I'd be willing to do this audit. I'm disinterested... space sucks (it IS a
vacuum, of course). I may not be the best choice from a time perspective
though as I am tres busy.

Have you thought about how you'd actually audit the votes? Presumably the
voters should send a copy of their vote directly to the auditor and you
should send a copy of all the votes received to the auditor... the first
place to check for discrepancies (for the super paranoid) is to make sure
those emails match up one for one in identity and content. If they don't
something's awry.

No dimpled votes for Chad will be accepted, I assume.

++Lar


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