Subject:
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Re: Lego Points Motor Instructions
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Newsgroups:
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lugnet.trains
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Date:
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Fri, 18 Aug 2000 18:11:35 GMT
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Reply-To:
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cmasi@cmasi.chem.tulaneSAYNOTOSPAM.edu
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Viewed:
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1009 times
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Ed,
Thanks for the idea and the praise. I mentioned it on my site, but in case you
missed it the switch fails if it is run a power setting 6. The fence idea solves
one problem but creates another; it is the part that is prone to breaking off.
Chris
Ed McGlynn wrote:
> Chris -
>
> You've successfully addressed a problem that I noticed with the switching
> toggle tabs on the points - they do start to flex after some time. That made
> me nervous too. I never broke a tab, but they did get more pliable and
> actually stayed that way to some extent. Your design saves me a lot of time
> and trouble as I was just starting to experiment with other implementations of
> the direct drive point switch priciple. Nice work!
>
> Great idea to use the 1x4x1 lattice fence. That prompted one of those "why
> didn't _I_ think of that?" responses out of me. Plus, I really like the
> compact nature or the finished switchbox - it leaves a lot of room for
> individualization. I'm going to try out your design tonight and start a longer
> term test on it. Maybe I'll cycle the switch every few minutes for a day or so
> to see what happens. Motors are cheap these days thanks to Znap clearances at
> TRU.
>
> Thanks for the well documented examples on your site,
> Ed
>
> In lugnet.trains, Christopher Masi writes:
> > Jeff Elliott wrote:
> >
> > > Hello,
> > >
> > > A number of people have asked that I replace the instructions for the
> > > Automated Points Motor which Matt Bates has featured on his web site at
> > >
> > > http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm
> > >
> > > Some of these requests are from waaaay back, I just don't move very
> > > quickly sometimes :( Anyway, they're back for the time being, so fire
> > > away.
> > >
> > > I should note that some people have had difficulty with this solution,
> > > so best of luck!
> > >
> > > Jeff
> >
> > A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
> > drive automated point mechanism. I was inspired by their discussion, so I
> > updated my points. My new design is really their design, but I have posted
> > pictures here
> >
> > http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm
> >
> > Like the text says, they work great on all but the highest power setting.
> >
> > I do not know what the issue is regarding new/old points, I am guessing
> > that mine may be old points, but I would be surprised if the direct drive
> > mechanism didn't work on all points.
> >
> > Chris
> >
> > --
> > PGP public key available upon request.
--
PGP public key available upon request.
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Message is in Reply To:
| | Re: Lego Points Motor Instructions
|
| Chris - You've successfully addressed a problem that I noticed with the switching toggle tabs on the points - they do start to flex after some time. That made me nervous too. I never broke a tab, but they did get more pliable and actually stayed (...) (24 years ago, 18-Aug-00, to lugnet.trains)
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