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Subject: 
Re: Lego Points Motor Instructions
Newsgroups: 
lugnet.trains
Date: 
Fri, 18 Aug 2000 18:11:35 GMT
Reply-To: 
cmasi@cmasi=spamless=.chem.tulane.edu
Viewed: 
2370 times
  
Ed,

  Thanks for the idea and the praise. I mentioned it on my site, but in case you
missed it the switch fails if it is run a power setting 6. The fence idea solves
one problem but creates another; it is the part that is prone to breaking off.

Chris


Ed McGlynn wrote:

> Chris -
> 
> You've successfully addressed a problem that I noticed with the switching
> toggle tabs on the points - they do start to flex after some time.  That made
> me nervous too.  I never broke a tab, but they did get more pliable and
> actually stayed that way to some extent.  Your design saves me a lot of time
> and trouble as I was just starting to experiment with other implementations of
> the direct drive point switch priciple.  Nice work!
> 
> Great idea to use the 1x4x1 lattice fence.  That prompted one of those "why
> didn't _I_ think of that?" responses out of me.  Plus, I really like the
> compact nature or the finished switchbox - it leaves a lot of room for
> individualization.  I'm going to try out your design tonight and start a longer
> term test on it.  Maybe I'll cycle the switch every few minutes for a day or so
> to see what happens.  Motors are cheap these days thanks to Znap clearances at
> TRU.
> 
> Thanks for the well documented examples on your site,
> Ed
> 
> In lugnet.trains, Christopher Masi writes:
> > Jeff Elliott wrote:
> > 
> > > Hello,
> > > 
> > > A number of people have asked that I replace the instructions for the
> > > Automated Points Motor which Matt Bates has featured on his web site at
> > > 
> > > http://ourworld.compuserve.com/homepages/train_depot/pmotor2.htm
> > > 
> > > Some of these requests are from waaaay back, I just don't move very
> > > quickly sometimes :(  Anyway, they're back for the time being, so fire
> > > away.
> > > 
> > > I should note that some people have had difficulty with this solution,
> > > so best of luck!
> > > 
> > > Jeff
> > 
> > A while ago Ludo Soete, Ed McGlynn, and others were talking about a direct
> > drive automated point mechanism. I was inspired by their discussion, so I
> > updated my points. My new design is really their design, but I have posted
> > pictures here
> > 
> > http://cmasi.chem.tulane.edu/~lego/trains/pointsnew/points.htm
> > 
> > Like the text says, they work great on all but the highest power setting.
> > 
> > I do not know what the issue is regarding new/old points, I am guessing
> > that mine may be old points, but I would be surprised if the direct drive
> > mechanism didn't work on all points.
> > 
> > Chris
> > 
> > --
> > PGP public key available upon request.

--
PGP public key available upon request.



Message is in Reply To:
  Re: Lego Points Motor Instructions
 
Chris - You've successfully addressed a problem that I noticed with the switching toggle tabs on the points - they do start to flex after some time. That made me nervous too. I never broke a tab, but they did get more pliable and actually stayed (...) (26 years ago, 18-Aug-00, to lugnet.trains)

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