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Subject: 
Re: All plastic track
Newsgroups: 
lugnet.trains
Date: 
Wed, 17 Aug 2005 21:50:10 GMT
Viewed: 
2207 times
  
In lugnet.trains, Brian Davis wrote:
   In lugnet.trains, Jake McKee wrote:

   How do I know? Because I’m on the project team that’s working on the Hobby Train.

I’m open for questions...



OK, here’s two I was *dying* to ask at BrickFest, but didn’t want to take time away from the more “serious” questioners (i.e. - I’m not first & formost a train type).

(1) What is the battery life goal?

(2) Is the IR system potential compatable with the RCX? I’m already drooling at the idea of an RCX-controled train and stations, *without* having to fit the RCX into the train (and to all the folks about to suggest LDCC, current versions gut the firmware too much - it seems to be a RC system, not a computer driving a train system).

(3) How many addressible features could such a train have (Fwd/Rev certainly, but throttle? Lights? Horns?)

OK, that’s three. I can programm, but I can’t count. Personally, I also came away from BrickFest with a positive view of where the 9V system is headed, not negative. Pure and simple, more kids “gatewayed” into L-gauge means more potential customers for “adult” L-gauge setups.

I’d like to add a few of my own detail questions.

A) How many channels will there be? There obviously needs to be at least as many as there are simultaneous running loco’s on tracks else locos on sidings will keep waking up (since the switches won’t turn them off anymore).

B) Is the R/C trainbase and motor a single entity, like 6x28 studs or something? Or can the motor bogies be moved? Are they connected by 9v type wires? (If you are limited to a trainbase type scheme, it eliminates cute little trams or steam train models which rely on hiding the motor under the tender.)

C) What is the battery voltage?

D) Are the motorized bogies likely to be the same wheel spacing as the current 9v motor unit?

E) What is the likely battery lifetime if the train is left switched on but not actually running? Will the On/Off state automatically time out and turn off? After how long? Will a running train also timeout after a while?

F) Does the remote control switch the motor state between on and off or does the remote have to have a button pressed continually? Is there a way of controlling the speed? Button pushed for a while til the train reaches the desired speed? Stays at that speed til a button pushes adjusts it to another speed? Including slowing down and going the other way?

I know the final details may yet to be worked out. Advance information is very welcome and permits people to plan and work towards what may be coming.

I, for one, am really looking forward to this new scheme for two reasons. I can imagine either using an RCX directly or building a simple IR gizmo to allow the RCX or a PC to control trains. I also see a simple option via which existing 9v train motors could operate from onboard 9v battery boxes with a simple controller (built by us fans) to be compatible with the new IR comms standard. Or an enhanced version of it with extra goodie funtionality. I’ll get to work as soon as there is real information.

Thanks for the heads up Jake!!! and TLG!!!

JB



Message has 1 Reply:
  Re: All plastic track
 
(...) I'll second every thing John said above. I've already built a couple of small RC train projects. And I can't wait to hack the new system as well. I also apluad the idea of cheaper train sets (plastic track), as I already have a ton of curved (...) (19 years ago, 18-Aug-05, to lugnet.trains, FTX)

Message is in Reply To:
  Re: All plastic track
 
(...) OK, here's two I was *dying* to ask at BrickFest, but didn't want to take time away from the more "serious" questioners (i.e. - I'm not first & formost a train type). (1) What is the battery life goal? (2) Is the IR system potential compatable (...) (19 years ago, 16-Aug-05, to lugnet.trains, FTX)

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