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 Trains / *9799 (-5)
  Re: Show report
 
(...) A problem we encountered with wiring was wire length. Because we did not have enough long (Mindstorms) wires we had to place controllers in inconvienent places. If you are not a 100% purist you should consider making some long exteneders. Some (...) (24 years ago, 19-Jan-01, to lugnet.trains.org, lugnet.org.ca.nalug)
 
  Re: Automated 9V Switch/Points
 
(...) Thanks for your comment Ross. I actually built the setup that I show on my site in order to test if everything works alright... and it does. Wessel (24 years ago, 19-Jan-01, to lugnet.trains)
 
  Re: Automated 9V Switch/Points
 
(...) I was investigating your automatic switching track setup, and have a question. In the picture where "B" is in the common section, and "A" in the inner track, the bottom switch would be "straight", because "B" set it as it passed. This means (...) (24 years ago, 19-Jan-01, to lugnet.trains)
 
  Re: Fanciful LEGO train speculation (the German answer..)
 
(...) One of my favourites was a "gun" made of two blue rails side-by-side, shooting another rail upside-down along the top. With a good rubber band, I could shoot the length of our hallway. Don't ask me how long that was, but it looked like miles (...) (24 years ago, 19-Jan-01, to lugnet.trains, lugnet.general, lugnet.build)
 
  Re: Three Dimensions (was: Show report)
 
(...) I thought there was rule that at some point on the layout the trains had to cross over each other. ;-) The layout we are working on has a climb into a mountain, where a ski resort will be and three tunnels to provide transaction from scene to (...) (24 years ago, 19-Jan-01, to lugnet.trains.org, lugnet.org.ca.nalug)


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