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 Trains / *29090 (-5)
  Re: Modular Hill Standard
 
(...) Yes, you are right. If we keep the black wall there, it would hit. Luckily, we can take enough of a cormer out the black wall to make it work, but indeed the two examples would conflict. In my second outer cruve, I have a block in the corner (...) (19 years ago, 7-Feb-06, to lugnet.trains, FTX)
 
  Re: Modular Hill Standard
 
(...) Awesome. I like the way this works, but I have one question. I am probably just confused but... when this: (URL) connects to this: (URL) as in this: (URL) doesn't the train in the concave tunnel (left side of picture) hit the wall of the (...) (19 years ago, 7-Feb-06, to lugnet.trains, FTX)
 
  Re: Modular Hill Standard
 
(...) Our tables are just over 4, but well under 5 bricks thick. We do not necessarily plan to run them under tables, it is mainly for on the tables, to give the layout a more real feel. In populated areas, trains often run elevated, so city streets (...) (19 years ago, 6-Feb-06, to lugnet.trains, FTX)
 
  Re: Modular Hill Standard
 
(...) Snipped (...) Paul, how thick are you tables? We use mudular tables that can be adusted in hieght and stacked apone each other to acheive some vertical change. But our tables are 6 brick thick. To allow a train to run under a stacked table we (...) (19 years ago, 6-Feb-06, to lugnet.trains, FTX)
 
  Re: close up pics of IR receiver and remote was re: new trains
 
(...) Yea, it's real nice that we'll get twice as much track as before in a box, Even if itall plastic. But it sucks that it's a 50/50 mix of straight and curved rail. (URL) Mat (19 years ago, 6-Feb-06, to lugnet.trains, lugnet.parts, lugnet.town, FTX)


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