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  Re: I'm not Japanese. Really.
 
(...) Yes, initially, as the pic was loading, I was under the impression that he'd finally found a use for those dingy boats in an MOC-- The effect was that good. (For the record, those dingys make great train fuel tanks) Legoswami (20 years ago, 18-Mar-05, to lugnet.space, lugnet.trains, FTX)
 
  Re: O-Train
 
(...) I'm betting he's talking about what the connection does when it goes over a rise or hump in the trackwork. Even if you didn't DESIGN hills in, you get them, especially with large layouts. Articulated cars are particularly vulnerable to issues (...) (20 years ago, 18-Mar-05, to lugnet.trains)
 
  Re: O-Train
 
(...) Good idea. Done. If you, or anyone else for that matter, have other suggestions, please forward them on via email. (20 years ago, 18-Mar-05, to lugnet.trains)
 
  Re: O-Train
 
(...) Cool, thanks. Glad you like it! (...) I'm not really sure what you're asking about here. Side to side play in the connection? Front to back range of motion? (...) As I mentioned in reply to Didier, I found your presentation very impressive. I (...) (20 years ago, 18-Mar-05, to lugnet.trains)
 
  Re: O-Train
 
(...) snip (...) Wow, that's a fabulous resource. Thanks for posting the link. It's amazing to see so many different solutions to this problem. On the subject of the ILTCO library, I didn't even realize it existed (not that I've poked around ILTCO (...) (20 years ago, 18-Mar-05, to lugnet.trains)


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