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Subject: 
Re: SSClagorpion
Newsgroups: 
lugnet.technic
Date: 
Fri, 16 Apr 2004 00:52:09 GMT
Viewed: 
8336 times
  
In lugnet.technic, Steve Hassenplug wrote:
In lugnet.technic, Kevin L. Clague wrote:
<snip>
But...... if I use as little piston expansion/contract as I can to flip the
switch, I end up with the shortest time for piston expansion/contraction.  Cut
the piston throw in half, and double your walk rate.

I'll start on new designs using this concept.  Because I'm building something
that wants to tear itself apart, I'm going to use studded beams for extra
strength.


Yes, I'd rather see a solid, strong, slow robot over a fast robot that succeeds
in tearing itself apart.  :)


Ignoring the pressure issue, a simple reduction of 30% of throw, decreases time
by 30%, so the increase in step rate is less than doubled.

That's the throw of the switches, right?  Not the throw of the cylinders on the
legs.  So the legs will "move" at the same speed, but the time between the start
of one move, and the start of another move could be less.

In any case, yes, it does sound good.



I've been playing around with the Spybot & it's controller.  I can make the
Spybot follow the remote, and I can process remote commands, which allows me to
"control" the Spybot, using it's nice little remote control.



I just had another idea.  In the movie RoboCop, there was a big mech-looking
robot, which ended up going out of control.  When we first saw that robot, they
powered it up, and the whole thing raised up a bit, and came to life.

That would be another cool trick for SSClagorion to do.  Actually, I think by
letting all the pressure out of the system, it may sit down on the ground.
Then, when it's repressurized, it will "power-up".  Is that right?

Well Steve, it might and it might not.  Given 18 bits of state (two bits/pistons
per leg plus two extra), we could have a total of 256K possible combinations of
leg positions.  We only want about about 10 of them.  If we start out the
pistons in one of the desired state combinations it will progress through the
magic sequence and get back to the initial state.

If we start it out in an unexpected state, it is hard to know what it will do,
but it probably won't get itself into a desired state.  It will probably just
hang.

It would take a *lot* more logic (switches and maybe pistons) to make it self
correcting and get itself back into a good state.

So the short answer is *probably* not.



Steve

Kevin



Message is in Reply To:
  Re: SSClagorpion
 
(...) Yes, I'd rather see a solid, strong, slow robot over a fast robot that succeeds in tearing itself apart. :) (...) That's the throw of the switches, right? Not the throw of the cylinders on the legs. So the legs will "move" at the same speed, (...) (21 years ago, 15-Apr-04, to lugnet.technic)

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