Subject:
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Re: LDRAW for Mac; was: Mark's Lego Creations Update!
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Newsgroups:
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lugnet.starwars
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Date:
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Mon, 8 May 2000 06:57:24 GMT
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Viewed:
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765 times
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I use the arrow keys!
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> From: "Mark Sandlin" <sandlin@nwlink.com>
> To: lugnet.space@lugnet.com, lugnet.starwars@lugnet.com
> Subject: Re: LDRAW for Mac; was: Mark's Lego Creations Update!
> Date: Sun, May 7, 2000, 7:55 AM
> Cool.
>
> My second question is: When creating something with LDraw, do you
> have to enter the spatial coordinates for all the parts, or is there some
> kind of click-and -drag approach? If it's not as simple as click-and-drag,
> then I'm not going to sit in front of my computer for hours when I could be
> building real MOCs in the other room.
>
> ~Mark
>
> In lugnet.space, Michael Hopkins writes:
> > in article FtzGo4.Hty@lugnet.com, Andy DePalma at andy@uconn.edu wrote on
> > 5/3/00 5:14 AM:
> >
> > >
> > > Folks,
> > >
> > > I've written a few Mac applications in my day. I'd be willing to
> > > participate in the development of a Mac L-draw port. Who's got the source?
> > >
> > > -A (#209)
> > >
> > >
> > > In lugnet.space, Dave Johann writes:
> > > > > Know where I can find LDraw for Mac?
> > > > >
> > > > > Unfortunately its not available. There has been a little talk of it, ....l a port is made available.
> > > >
> > > > Perhaps if some of us Mac users could help chip in in some way to help defray
> > > > the cost of a port, we could entice someone to undertake such a project.
> >
> > I have a Java version that works. I'm in the process of re-writing it,
> > though and have the new parser done. My goal is to use OpenGL for the
> > rendering. The way I wrote the parser nicely maps to OpenGL. I'd be happy to
> > provide source. I was going to write it in C, but had trouble porting the
> > source with Metrowerks. (I ran into some linker issues that caused me to
> > abandon that project.)
> >
> > I'd love to get some help or help someone else.
> >
> > -Michael
>
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