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Subject: 
Re: Power Armor Updates
Newsgroups: 
lugnet.build.mecha, lugnet.space
Date: 
Sat, 15 Oct 2005 17:26:03 GMT
Viewed: 
939 times
  
In lugnet.build.mecha, David Rabadan wrote:
   In lugnet.build.mecha, Mladen Pejic wrote:
   In lugnet.build.mecha, David Rabadan wrote:
   Hello everyone. Please check out my Brickshelf Gallery updates.
I would like to hear your comments about them, specially how they
can be improved.
Please click on the following links:

Finally!

I’m so happy to see you’re still working on your hard-suits, David. :-)

Thanks MP. Well I have been working on several MOCs but the time I have to
finalize or refine them is lacking. You see here 2 that I decided to share
with everyone and maybe get some advice.

Power Armor PA004Cx1:
   I always say that your last hard-suit is the best, but this one really
comes close to perfection. The legs are so compact and yet still thickness
   to them that micro-mecha often lack. I also like the gun
and this pose:

I definitely love PA005 but I always hoped to make the smallest PA possible.
The legs are what inspired me to upgrade the PA004 line and design a new PA
type perhaps...
  
It’s just so DYNAMIC! I also have to say that your photography is getting
better and better. :-D
Thanks! That is another thing I have been working on as well. Testing
different lighting and settings on my old Sony Cybershot.
  
The only thing you could improve on are the arms. I’ve seen you use those
   for a long time, and I think they could benefit from a re-design. I’ve
never been to big on that design anyhow; it’s kinda flimsy looking. :-(
The arms have been troubling me for quite some time. I don’t agree about
them been flimsy, they are really sturdy for poseability and holding things
like guns and such. But I do want to come up with a new/different/better
design for PA004C or a new model I have sitting on my desk for 2 months now.
Please suggest away I am hoping to come out of my Lugnet discussions with a
new design.

Perhaps you could modify my PCS-Robot arm design to suit your needs:



Or use the “tap” piece like you did for the legs to make blockier arms.

Good luck.

  
Power Armor PA005C:
  
Lookin’ good! I like the re-design of the legs a lot, even though I think
   the first iteration was the best: Thank you kindly!

Nevertheless, these ones are definitely an improvement and I like the new poses. The weapons are also nice; love those smoke/grenade discharger tubes.
I had those grenade discharger on my desk since the days of the PA004A Warrior model but I did not like the Warrior so I never took pictures of the weapons.
Believe it or not that is the second reason I redesigned PA005’s back!
  
Overall, both are stellar. Well done Mr. Rabadan.
Thanks again dude. Lets see some more from you now : )
David

Haha! I actually have a monster-size (it’s probably not even 100 studs long, but for me it’s massive) dropship that has been sitting on my desk since early-August. I just don’t have the time to finish it. Perhaps come December I will have it done... But by then I am hoping to embark on my annual Dec-Jan mobile platform building spree. So it might end up being cannibalized. ;-)

Take care,

Mladen Pejic



Message has 2 Replies:
  Re: Power Armor Updates
 
(...) Thanks for the suggestions. Blockier is what I am worried about though. I will explore the concepts however. Thanks again. (19 years ago, 16-Oct-05, to lugnet.build.mecha, lugnet.space, FTX)
  Re: Power Armor Updates
 
(...) Okay, if you were trolling for someone to beg you to finish and post that dropship, you found him! Please finish your dropship! Don't make me hold a fundraiser to buy you more 2x2 round tiles... (19 years ago, 20-Oct-05, to lugnet.build.mecha, lugnet.space, FTX)

Message is in Reply To:
  Re: Power Armor Updates
 
(...) Thanks MP. Well I have been working on several MOCs but the time I have to finalize or refine them is lacking. You see here 2 that I decided to share with everyone and maybe get some advice. (...) Power Armor PA004Cx1: (...) I definitely love (...) (19 years ago, 15-Oct-05, to lugnet.build.mecha, lugnet.space, FTX)

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