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A while back I posted some Mechs I had made for my BrickMech Game:
This weekend, after running the game at Origins, I became inspired to build
modular mechs. My goal is to create a system where players at Cons can quickly
build sturdy, interesting-looking mechs. To that end I decided that a Mech was
made up of a leg assembly, a torso, two shoulders, and two arms. (Having
separatable shoulders makes for many more possibilities with a pool of parts,
not to mention more weaponry.)
I've done a little bit of playing around and here's what I've got so far:
General picture:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010004.jpg
Six components of one mech:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010005.jpg
A second mech and its components:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010006.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010007.jpg
A third mech and its components:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010008.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010009.jpg
Some recombined mechs:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010010.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010011.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010012.jpg
When recombining Mechs I didn't swap legs or torsos because their colors match.
Eventually I want to have 2-3 legs and torsos in each color to give even more
variety.
Also I'm new to the Magic Wand tool in PhotoShop so I apologize for some little
flaws in clipping out the backgrounds--and that the lighting wasn't right to
easily clip out the backgrounds in two photos.
There are lots and lots of arms, legs, shoulders, and torsos to build, so I'm
going to be busy for a while.
As for the game, I'm revising it based on Origins experiences and will probably
post rules in late July.
Peter
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